aboutsummaryrefslogtreecommitdiff
path: root/twiddle.c (follow)
Commit message (Expand)AuthorAge
...
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Disable shuffle overlap checking in the special case w=h=n.Simon Tatham2005-06-10
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Gareth points out that the recess highlights around the outside ofSimon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Improved the limited shuffle mechanism in Sixteen and Twiddle. TheySimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Keyboard shortcuts for Twiddle: abcdABCD in line with the notationSimon Tatham2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* The two Rubik-like puzzles, Sixteen and Twiddle, now support anSimon Tatham2005-05-11
* Bah. Try the r5766 fix again, this time without the typo.Simon Tatham2005-05-11
* Completion flashes were occasionally failing to be cleaned up if aSimon Tatham2005-05-11
* solve_game() is passed the _initial_ game state, not the most recentSimon Tatham2005-05-07
* Fix outdated commentJacob Nevins2005-05-04
* Allow for trailing '\0' in game_text_format() in various games.Jacob Nevins2005-05-04
* The Twiddle shuffling algorithm was theoretically parity-unbalanced:Simon Tatham2005-05-04
* Ahem. The `Solve' option in orientable Twiddle needs to correct theSimon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Copy-to-clipboard facility for Fifteen, Sixteen and Twiddle.Simon Tatham2005-05-01
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Fix game IDs, which I broke in the orientability change. AlsoSimon Tatham2005-04-30
* After brainstorming with Gareth, we've decided that this is a muchSimon Tatham2005-04-30
* Bah, and of course there's a TODO comment I forgot to remove.Simon Tatham2005-04-30
* Twiddle now has an additional mode in which tile orientationSimon Tatham2005-04-30
* New puzzle: `twiddle', generalised from a random door-unlockingSimon Tatham2005-04-30