| Commit message (Expand) | Author | Age |
| ... | |
| * | Another function pair required for serialisation; these ones save | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | Disable shuffle overlap checking in the special case w=h=n. | Simon Tatham | 2005-06-10 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | Fix various departures from C found by `gcc -ansi -pedantic'. I | Simon Tatham | 2005-06-02 |
| * | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham | 2005-06-01 |
| * | Gareth points out that the recess highlights around the outside of | Simon Tatham | 2005-06-01 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Move definition of PI into puzzles.h. If nothing else, the definition in cube.c | Jacob Nevins | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | Improved the limited shuffle mechanism in Sixteen and Twiddle. They | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham | 2005-05-30 |
| * | Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net. | Jacob Nevins | 2005-05-26 |
| * | Keyboard shortcuts for Twiddle: abcdABCD in line with the notation | Simon Tatham | 2005-05-17 |
| * | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham | 2005-05-16 |
| * | The two Rubik-like puzzles, Sixteen and Twiddle, now support an | Simon Tatham | 2005-05-11 |
| * | Bah. Try the r5766 fix again, this time without the typo. | Simon Tatham | 2005-05-11 |
| * | Completion flashes were occasionally failing to be cleaned up if a | Simon Tatham | 2005-05-11 |
| * | solve_game() is passed the _initial_ game state, not the most recent | Simon Tatham | 2005-05-07 |
| * | Fix outdated comment | Jacob Nevins | 2005-05-04 |
| * | Allow for trailing '\0' in game_text_format() in various games. | Jacob Nevins | 2005-05-04 |
| * | The Twiddle shuffling algorithm was theoretically parity-unbalanced: | Simon Tatham | 2005-05-04 |
| * | Ahem. The `Solve' option in orientable Twiddle needs to correct the | Simon Tatham | 2005-05-02 |
| * | Added an automatic `Solve' feature to most games. This is useful for | Simon Tatham | 2005-05-02 |
| * | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham | 2005-05-02 |
| * | Copy-to-clipboard facility for Fifteen, Sixteen and Twiddle. | Simon Tatham | 2005-05-01 |
| * | Introduced a new function in every game which formats a game_state | Simon Tatham | 2005-05-01 |
| * | I can never remember what that `TRUE' means in the game structure | Simon Tatham | 2005-05-01 |
| * | Fix game IDs, which I broke in the orientability change. Also | Simon Tatham | 2005-04-30 |
| * | After brainstorming with Gareth, we've decided that this is a much | Simon Tatham | 2005-04-30 |
| * | Bah, and of course there's a TODO comment I forgot to remove. | Simon Tatham | 2005-04-30 |
| * | Twiddle now has an additional mode in which tile orientation | Simon Tatham | 2005-04-30 |
| * | New puzzle: `twiddle', generalised from a random door-unlocking | Simon Tatham | 2005-04-30 |