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Author
Age
*
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-06-11
*
Untangle: add a 'snap to grid' user preference.
Simon Tatham
2023-05-01
*
Untangle: replace manual int64 bodging with int64_t.
Simon Tatham
2023-05-01
*
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-23
*
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-21
*
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-08
*
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-06
*
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-04-04
*
Miscellaneous const fixes
Ben Harris
2023-02-18
*
Don't leak duplicate edges in Untangle
Ben Harris
2023-02-13
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Untangle: forbid descriptions that connect a node to itself
Ben Harris
2023-01-15
*
Last-ditch point-count limit for Untangle
Ben Harris
2023-01-15
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Assorted char * -> const char * API changes.
Simon Tatham
2017-10-01
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Split Untangle's background colour into two. COL_BACKGROUND is still
Simon Tatham
2013-04-07
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Patch from James H providing lots more paranoid casting. Also one
Simon Tatham
2008-09-13
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Cleanups to completion flashes: all four of these games used to
Simon Tatham
2005-08-05
*
Cleanups from James H: a few missing statics, a precautionary cast
Simon Tatham
2005-08-03
*
The very core of cross() is capable of suffering integer overflow on
Simon Tatham
2005-07-24
*
Another diagnostic mode for Untangle: if compiled with
Simon Tatham
2005-07-24
*
The `Solve' operation now rotates and/or reflects the solution grid
Simon Tatham
2005-07-22
*
The Untangle completion flash was weedy and anaemic; beef it up a
Simon Tatham
2005-07-20
*
Switch Untangle to using `long' rather than `int' in its internal
Simon Tatham
2005-07-17
*
Two tiny cleanup patches from James H.
Simon Tatham
2005-07-17
*
New puzzle: `Untangle', cloned (with the addition of random grid
Simon Tatham
2005-07-16