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* Another fix from Chris: Guess's allow-blanks mode wasn't allowingSimon Tatham2005-07-18
* Fix to Chris's patch in r6106 (also from Chris).Simon Tatham2005-07-18
* Switch Untangle to using `long' rather than `int' in its internalSimon Tatham2005-07-17
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17
* Two tiny cleanup patches from James H.Simon Tatham2005-07-17
* Get rid of the malloc in shuffle(), by defining a subfunctionSimon Tatham2005-07-17
* Patch from Chris Emerson: rather than dynamically callingSimon Tatham2005-07-17
* Black Box: fix "reveal" button location, explain what's meant by theJacob Nevins2005-07-17
* Use \q{} and \by in Black Box docs.Jacob Nevins2005-07-17
* I keep forgetting to do things when adding a new puzzle, so here's aSimon Tatham2005-07-17
* Bah, there's always one: failed to `svn add' blackbox.c itself!Simon Tatham2005-07-17
* Another game from James H: `Black Box'.Simon Tatham2005-07-17
* Cleanups and memory leak fixes from James H.Simon Tatham2005-07-16
* Sanity-checking patch from Phil Bordelon: since Solo can't cope withSimon Tatham2005-07-16
* New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham2005-07-16
* Improve speed of grid generation: I've found something simple I canSimon Tatham2005-07-15
* Add Dominosa printout support.Jacob Nevins2005-07-14
* Cleanups to Solo:Simon Tatham2005-07-14
* New puzzle: Dominosa.Simon Tatham2005-07-14
* Introduce a `shuffle' utility function.Simon Tatham2005-07-14
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Change of policy on game_changed_state(). Originally, it was calledSimon Tatham2005-07-10
* Subtle UI change to Mines. Although I mostly find the unified left-Simon Tatham2005-07-10
* Alter the `Octagon' board preset so that instead of presenting youSimon Tatham2005-07-09
* Missing quit on error was leading to an assertion failure on someSimon Tatham2005-07-06
* Move various printf()s after declarations.Jacob Nevins2005-07-06
* Unify the two solvers in Solo. nsolve has now had recursionSimon Tatham2005-07-06
* Refactoring from James H: the highlight and lowlight colour setupSimon Tatham2005-07-06
* Some patches from James H:Simon Tatham2005-07-06
* Revert the code that assumed that incoming parameters used a random generationJacob Nevins2005-07-05
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham2005-07-05
* It's been a new year for a while now.Jacob Nevins2005-07-05
* revert supposed typo -- I have no brainJacob Nevins2005-07-05
* Add HACKING to main doc build.Jacob Nevins2005-07-05
* typoJacob Nevins2005-07-05
* Add a completion flash when you get down to a single peg.Jacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* James Harvey points out a missing ifdef.Simon Tatham2005-07-05
* Clarify that diagonal moves are not permitted in Pegs.Jacob Nevins2005-07-04
* Add WinHelp topic.Jacob Nevins2005-07-04
* There's always one. Forgot to add Pegs to `make install'.Simon Tatham2005-07-04
* Documentation for Pegs.Simon Tatham2005-07-04
* Peg Solitaire implementation, complete with a random boardSimon Tatham2005-07-04
* Document keyboard controls for FlipJacob Nevins2005-07-04
* Fix bounds checking for Flip cursor control.Jacob Nevins2005-07-04
* James H's patch for a keyboard-controlled cursor in Flip.Simon Tatham2005-07-03
* Allow game backends to use even special keystrokes such as N and Q;Simon Tatham2005-07-03
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* James Harvey points out that entering an invalid game ID can affectSimon Tatham2005-07-01