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* Remove extraneous underscores at start and end of Rectangles seeds.Simon Tatham2004-08-17
* Net's redraw function now uses the `dir' argument to determine whether it'sJacob Nevins2004-08-16
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* UI nit: make cursor visible upon use of A/S/D keyboard controls.Jacob Nevins2004-08-16
* This repository needs to have a copy of mkfiles.pl, although reallySimon Tatham2004-08-16
* Clarify that difficulty does not increase forever as you increaseSimon Tatham2004-08-16
* Robustness in the face of a completely configurable expansion factor.Simon Tatham2004-08-16
* Moved my puzzle collection out into ixion's main CVS area, so here'sSimon Tatham2004-08-16
* Just for convenience, a docs Makefile, outside the main mkfiles.plSimon Tatham2004-08-16
* Fold in the expanded-grid mechanism for generating different kindsSimon Tatham2004-08-16
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Failed to connect up the `destroy' signal in error_box(), causingSimon Tatham2004-07-30
* HACKING should be in .cvsignore.Simon Tatham2004-07-05
* Richard B's utterly evil `netslide': cross between Net and Sixteen.Simon Tatham2004-05-26
* Added the beginnings of a hacking guide.Simon Tatham2004-05-24
* makedist.sh should be silent.Simon Tatham2004-05-22
* Fix a memory leak.Simon Tatham2004-05-22
* Now that we have string-encodable game parameters, let's support aSimon Tatham2004-05-20
* Introduce routines in each game module to encode a set of gameSimon Tatham2004-05-19
* Fix `visible' calculation (again).Simon Tatham2004-05-12
* Ahem. Seed validation was completely broken.Simon Tatham2004-05-12
* During redraws, I now do corner analysis centrally, which enables meSimon Tatham2004-05-12
* Remove vestigial code from the previous attempt at clever gridSimon Tatham2004-05-12
* Fiddle with the coordinate system to see if I can improve userSimon Tatham2004-05-12
* Flash on completion. Two people actually complained! :-)Simon Tatham2004-05-12
* Missing draw_update call.Simon Tatham2004-05-11
* Rename the Windows Net executable, due to its clash with the systemSimon Tatham2004-05-11
* Now we have the UI abstraction, use it to implement keyboard controlSimon Tatham2004-05-11
* And I _always_ forget to clear the background when first drawing theSimon Tatham2004-05-11
* Cosmetic fixes for Windows.Simon Tatham2004-05-11
* Don't rush move animation to a conclusion on a subsequent keypressSimon Tatham2004-05-11
* We should turn off the dragging variables in the UI _whenever_Simon Tatham2004-05-11
* Rectangles is now actually playable, since I've used the new UISimon Tatham2004-05-11
* Oops - missed a bit in the GTK front end :-)Simon Tatham2004-05-11
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* Added a new game, `Rectangles', taken from nikoli.co.jp.Simon Tatham2004-05-11
* Forgot to initialise the font variables in the Windows frontend structure.Simon Tatham2004-05-04
* Forgot to set up the initial value of checkboxes.Simon Tatham2004-05-04
* dupstr() should take a const char *. In particular, this allowsSimon Tatham2004-05-04
* Net puzzles more than 32 tiles wide weren't working properly due toSimon Tatham2004-05-04
* Peter Maydell points out that the README misspells `Makefile' asSimon Tatham2004-05-04
* Uninitialised variable caused ultra-wide windows. Silly.Simon Tatham2004-05-04
* Add a README.Simon Tatham2004-05-03
* Shell script to prepare a source distribution archive.Simon Tatham2004-05-03
* Add a licence file.Simon Tatham2004-05-03
* Redraws during undo in Sixteen had been broken by my faffing aboutSimon Tatham2004-05-03
* GTK and Windows appear to handle timers very differently:Simon Tatham2004-05-03
* Make Return and Escape work reliably in GTK dialog boxes.Simon Tatham2004-05-03
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03