| Commit message (Expand) | Author | Age |
| * | Quite a few instances of the Cardinal Error of Ctype were turned up | Simon Tatham | 2005-07-17 |
| * | Two tiny cleanup patches from James H. | Simon Tatham | 2005-07-17 |
| * | Get rid of the malloc in shuffle(), by defining a subfunction | Simon Tatham | 2005-07-17 |
| * | Patch from Chris Emerson: rather than dynamically calling | Simon Tatham | 2005-07-17 |
| * | Black Box: fix "reveal" button location, explain what's meant by the | Jacob Nevins | 2005-07-17 |
| * | Use \q{} and \by in Black Box docs. | Jacob Nevins | 2005-07-17 |
| * | I keep forgetting to do things when adding a new puzzle, so here's a | Simon Tatham | 2005-07-17 |
| * | Bah, there's always one: failed to `svn add' blackbox.c itself! | Simon Tatham | 2005-07-17 |
| * | Another game from James H: `Black Box'. | Simon Tatham | 2005-07-17 |
| * | Cleanups and memory leak fixes from James H. | Simon Tatham | 2005-07-16 |
| * | Sanity-checking patch from Phil Bordelon: since Solo can't cope with | Simon Tatham | 2005-07-16 |
| * | New puzzle: `Untangle', cloned (with the addition of random grid | Simon Tatham | 2005-07-16 |
| * | Improve speed of grid generation: I've found something simple I can | Simon Tatham | 2005-07-15 |
| * | Add Dominosa printout support. | Jacob Nevins | 2005-07-14 |
| * | Cleanups to Solo: | Simon Tatham | 2005-07-14 |
| * | New puzzle: Dominosa. | Simon Tatham | 2005-07-14 |
| * | Introduce a `shuffle' utility function. | Simon Tatham | 2005-07-14 |
| * | game_timing_state() now has access to the game_ui. This means that | Simon Tatham | 2005-07-10 |
| * | Change of policy on game_changed_state(). Originally, it was called | Simon Tatham | 2005-07-10 |
| * | Subtle UI change to Mines. Although I mostly find the unified left- | Simon Tatham | 2005-07-10 |
| * | Alter the `Octagon' board preset so that instead of presenting you | Simon Tatham | 2005-07-09 |
| * | Missing quit on error was leading to an assertion failure on some | Simon Tatham | 2005-07-06 |
| * | Move various printf()s after declarations. | Jacob Nevins | 2005-07-06 |
| * | Unify the two solvers in Solo. nsolve has now had recursion | Simon Tatham | 2005-07-06 |
| * | Refactoring from James H: the highlight and lowlight colour setup | Simon Tatham | 2005-07-06 |
| * | Some patches from James H: | Simon Tatham | 2005-07-06 |
| * | Revert the code that assumed that incoming parameters used a random generation | Jacob Nevins | 2005-07-05 |
| * | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins | 2005-07-05 |
| * | Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary | Simon Tatham | 2005-07-05 |
| * | It's been a new year for a while now. | Jacob Nevins | 2005-07-05 |
| * | revert supposed typo -- I have no brain | Jacob Nevins | 2005-07-05 |
| * | Add HACKING to main doc build. | Jacob Nevins | 2005-07-05 |
| * | typo | Jacob Nevins | 2005-07-05 |
| * | Add a completion flash when you get down to a single peg. | Jacob Nevins | 2005-07-05 |
| * | Refactored the game_size() interface, which was getting really | Simon Tatham | 2005-07-05 |
| * | James Harvey points out a missing ifdef. | Simon Tatham | 2005-07-05 |
| * | Clarify that diagonal moves are not permitted in Pegs. | Jacob Nevins | 2005-07-04 |
| * | Add WinHelp topic. | Jacob Nevins | 2005-07-04 |
| * | There's always one. Forgot to add Pegs to `make install'. | Simon Tatham | 2005-07-04 |
| * | Documentation for Pegs. | Simon Tatham | 2005-07-04 |
| * | Peg Solitaire implementation, complete with a random board | Simon Tatham | 2005-07-04 |
| * | Document keyboard controls for Flip | Jacob Nevins | 2005-07-04 |
| * | Fix bounds checking for Flip cursor control. | Jacob Nevins | 2005-07-04 |
| * | James H's patch for a keyboard-controlled cursor in Flip. | Simon Tatham | 2005-07-03 |
| * | Allow game backends to use even special keystrokes such as N and Q; | Simon Tatham | 2005-07-03 |
| * | draw_polygon() and draw_circle() have always had a portability | Simon Tatham | 2005-07-03 |
| * | James Harvey points out that entering an invalid game ID can affect | Simon Tatham | 2005-07-01 |
| * | Prevent drags from being started outside the playing area, which was | Simon Tatham | 2005-06-30 |
| * | Preset names retrieved from the environment must be dupstr()ed. How | Simon Tatham | 2005-06-30 |
| * | Load and Save are now supported on all three desktop platforms, and | Simon Tatham | 2005-06-30 |