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*
Unify the two solvers in Solo. nsolve has now had recursion
Simon Tatham
2005-07-06
*
Refactoring from James H: the highlight and lowlight colour setup
Simon Tatham
2005-07-06
*
Some patches from James H:
Simon Tatham
2005-07-06
*
Revert the code that assumed that incoming parameters used a random generation
Jacob Nevins
2005-07-05
*
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary
Simon Tatham
2005-07-05
*
It's been a new year for a while now.
Jacob Nevins
2005-07-05
*
revert supposed typo -- I have no brain
Jacob Nevins
2005-07-05
*
Add HACKING to main doc build.
Jacob Nevins
2005-07-05
*
typo
Jacob Nevins
2005-07-05
*
Add a completion flash when you get down to a single peg.
Jacob Nevins
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
James Harvey points out a missing ifdef.
Simon Tatham
2005-07-05
*
Clarify that diagonal moves are not permitted in Pegs.
Jacob Nevins
2005-07-04
*
Add WinHelp topic.
Jacob Nevins
2005-07-04
*
There's always one. Forgot to add Pegs to `make install'.
Simon Tatham
2005-07-04
*
Documentation for Pegs.
Simon Tatham
2005-07-04
*
Peg Solitaire implementation, complete with a random board
Simon Tatham
2005-07-04
*
Document keyboard controls for Flip
Jacob Nevins
2005-07-04
*
Fix bounds checking for Flip cursor control.
Jacob Nevins
2005-07-04
*
James H's patch for a keyboard-controlled cursor in Flip.
Simon Tatham
2005-07-03
*
Allow game backends to use even special keystrokes such as N and Q;
Simon Tatham
2005-07-03
*
draw_polygon() and draw_circle() have always had a portability
Simon Tatham
2005-07-03
*
James Harvey points out that entering an invalid game ID can affect
Simon Tatham
2005-07-01
*
Prevent drags from being started outside the playing area, which was
Simon Tatham
2005-06-30
*
Preset names retrieved from the environment must be dupstr()ed. How
Simon Tatham
2005-06-30
*
Load and Save are now supported on all three desktop platforms, and
Simon Tatham
2005-06-30
*
General robustness patch from James Harvey:
Simon Tatham
2005-06-30
*
Attempting to begin a drag from (i.e. just click on) the hint pegs
Simon Tatham
2005-06-30
*
Add a cast whose absence was causing a (-Werror-exacerbated) compile
Simon Tatham
2005-06-29
*
Validation of random-state-type game descriptions was broken. This
Simon Tatham
2005-06-29
*
When serialising this game, it's probably better to keep the
Simon Tatham
2005-06-29
*
Make peg removal accessible from the keyboard.
Jacob Nevins
2005-06-28
*
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
*
Actually implemented the serialise/deserialise functions in
Simon Tatham
2005-06-28
*
More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
*
Rogue diagnostic!
Simon Tatham
2005-06-28
*
Move a rogue declaration to the top of its block.
Simon Tatham
2005-06-28
*
Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-28
*
Annoying special cases for Mines.
Simon Tatham
2005-06-28
*
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
*
Fix GTK casts to restore correct compilation on GTK 2.0 after r6022.
Simon Tatham
2005-06-26
*
Under Gtk 1.2 (at least on Debian woody), a config or preset change that would
Jacob Nevins
2005-06-26
*
Add debugging support.
Jacob Nevins
2005-06-25
*
Further additions to the Guess docs.
Jacob Nevins
2005-06-25
*
Make the keyboard-control cursors visible whenever a keyboard control is
Jacob Nevins
2005-06-25
*
The AngleArc() function that was being used to draw circles on Windows turns
Jacob Nevins
2005-06-25
*
Couple of presets.
Simon Tatham
2005-06-24
*
More patches from James Harvey: enforce a maximum brightness in the
Simon Tatham
2005-06-24
*
Fix another display/UI glitch which triggered if you filled a row
Simon Tatham
2005-06-24
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