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* Unify the two solvers in Solo. nsolve has now had recursionSimon Tatham2005-07-06
* Refactoring from James H: the highlight and lowlight colour setupSimon Tatham2005-07-06
* Some patches from James H:Simon Tatham2005-07-06
* Revert the code that assumed that incoming parameters used a random generationJacob Nevins2005-07-05
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham2005-07-05
* It's been a new year for a while now.Jacob Nevins2005-07-05
* revert supposed typo -- I have no brainJacob Nevins2005-07-05
* Add HACKING to main doc build.Jacob Nevins2005-07-05
* typoJacob Nevins2005-07-05
* Add a completion flash when you get down to a single peg.Jacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* James Harvey points out a missing ifdef.Simon Tatham2005-07-05
* Clarify that diagonal moves are not permitted in Pegs.Jacob Nevins2005-07-04
* Add WinHelp topic.Jacob Nevins2005-07-04
* There's always one. Forgot to add Pegs to `make install'.Simon Tatham2005-07-04
* Documentation for Pegs.Simon Tatham2005-07-04
* Peg Solitaire implementation, complete with a random boardSimon Tatham2005-07-04
* Document keyboard controls for FlipJacob Nevins2005-07-04
* Fix bounds checking for Flip cursor control.Jacob Nevins2005-07-04
* James H's patch for a keyboard-controlled cursor in Flip.Simon Tatham2005-07-03
* Allow game backends to use even special keystrokes such as N and Q;Simon Tatham2005-07-03
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* James Harvey points out that entering an invalid game ID can affectSimon Tatham2005-07-01
* Prevent drags from being started outside the playing area, which wasSimon Tatham2005-06-30
* Preset names retrieved from the environment must be dupstr()ed. HowSimon Tatham2005-06-30
* Load and Save are now supported on all three desktop platforms, andSimon Tatham2005-06-30
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* Attempting to begin a drag from (i.e. just click on) the hint pegsSimon Tatham2005-06-30
* Add a cast whose absence was causing a (-Werror-exacerbated) compileSimon Tatham2005-06-29
* Validation of random-state-type game descriptions was broken. ThisSimon Tatham2005-06-29
* When serialising this game, it's probably better to keep theSimon Tatham2005-06-29
* Make peg removal accessible from the keyboard.Jacob Nevins2005-06-28
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* Actually implemented the serialise/deserialise functions inSimon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Rogue diagnostic!Simon Tatham2005-06-28
* Move a rogue declaration to the top of its block.Simon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Annoying special cases for Mines.Simon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Fix GTK casts to restore correct compilation on GTK 2.0 after r6022.Simon Tatham2005-06-26
* Under Gtk 1.2 (at least on Debian woody), a config or preset change that wouldJacob Nevins2005-06-26
* Add debugging support.Jacob Nevins2005-06-25
* Further additions to the Guess docs.Jacob Nevins2005-06-25
* Make the keyboard-control cursors visible whenever a keyboard control isJacob Nevins2005-06-25
* The AngleArc() function that was being used to draw circles on Windows turnsJacob Nevins2005-06-25
* Couple of presets.Simon Tatham2005-06-24
* More patches from James Harvey: enforce a maximum brightness in theSimon Tatham2005-06-24
* Fix another display/UI glitch which triggered if you filled a rowSimon Tatham2005-06-24