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* Cleanups from James H: a few missing statics, a precautionary castSimon Tatham2005-08-03
* Slant uses the same generation strategy as Solo, despite not havingSimon Tatham2005-08-03
* Bah! There's _always_ one. Display glitch corrected.Simon Tatham2005-08-02
* New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham2005-08-02
* Various cleanups and clarifications to devel.but; some from RichardSimon Tatham2005-08-01
* New end-game approach to Black Box. Instead of revealing the ballSimon Tatham2005-07-31
* missing `i' in `\e'Jacob Nevins2005-07-29
* One more fix from Ben H. Also switched round the arena colourSimon Tatham2005-07-29
* Various fixes and cleanups suggested by Ben Hutchings:Simon Tatham2005-07-29
* Ben Hutchings reports that gcc 4 gives an optimiser warning becauseSimon Tatham2005-07-29
* Patches from Ben Hutchings to fix failures of sscanf error checking.Simon Tatham2005-07-29
* Tweak a paragraph after discussion with Simon.Jacob Nevins2005-07-29
* Shiny new developer documentation to replace the old sketchy HACKINGSimon Tatham2005-07-28
* The very core of cross() is capable of suffering integer overflow onSimon Tatham2005-07-24
* Another diagnostic mode for Untangle: if compiled withSimon Tatham2005-07-24
* (GTK only so far) Allow the argument passed to a game binary to beSimon Tatham2005-07-24
* Solve animation (currently only in Untangle) was failing to setSimon Tatham2005-07-22
* The `Solve' operation now rotates and/or reflects the solution gridSimon Tatham2005-07-22
* James H profiled the new Same Game grid generator and discovered itSimon Tatham2005-07-22
* Until now, Same Game has been the only puzzle in this collectionSimon Tatham2005-07-21
* I've been meaning to do this for ages: all the Makefiles now giveSimon Tatham2005-07-21
* Sync with websiteJacob Nevins2005-07-20
* The Untangle completion flash was weedy and anaemic; beef it up aSimon Tatham2005-07-20
* Some attempt to explain Dominosa for those unfamiliar with dominos. (Not sureJacob Nevins2005-07-19
* Another fix from Chris: Guess's allow-blanks mode wasn't allowingSimon Tatham2005-07-18
* Fix to Chris's patch in r6106 (also from Chris).Simon Tatham2005-07-18
* Switch Untangle to using `long' rather than `int' in its internalSimon Tatham2005-07-17
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17
* Two tiny cleanup patches from James H.Simon Tatham2005-07-17
* Get rid of the malloc in shuffle(), by defining a subfunctionSimon Tatham2005-07-17
* Patch from Chris Emerson: rather than dynamically callingSimon Tatham2005-07-17
* Black Box: fix "reveal" button location, explain what's meant by theJacob Nevins2005-07-17
* Use \q{} and \by in Black Box docs.Jacob Nevins2005-07-17
* I keep forgetting to do things when adding a new puzzle, so here's aSimon Tatham2005-07-17
* Bah, there's always one: failed to `svn add' blackbox.c itself!Simon Tatham2005-07-17
* Another game from James H: `Black Box'.Simon Tatham2005-07-17
* Cleanups and memory leak fixes from James H.Simon Tatham2005-07-16
* Sanity-checking patch from Phil Bordelon: since Solo can't cope withSimon Tatham2005-07-16
* New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham2005-07-16
* Improve speed of grid generation: I've found something simple I canSimon Tatham2005-07-15
* Add Dominosa printout support.Jacob Nevins2005-07-14
* Cleanups to Solo:Simon Tatham2005-07-14
* New puzzle: Dominosa.Simon Tatham2005-07-14
* Introduce a `shuffle' utility function.Simon Tatham2005-07-14
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Change of policy on game_changed_state(). Originally, it was calledSimon Tatham2005-07-10
* Subtle UI change to Mines. Although I mostly find the unified left-Simon Tatham2005-07-10
* Alter the `Octagon' board preset so that instead of presenting youSimon Tatham2005-07-09
* Missing quit on error was leading to an assertion failure on someSimon Tatham2005-07-06
* Move various printf()s after declarations.Jacob Nevins2005-07-06