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* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Small UI bug: LEFT_RELEASEs were being thrown away completely ifSimon Tatham2005-06-04
* Revamp pencil mark placement and sizing. Pencil marks are now sizedSimon Tatham2005-06-04
* James Harvey requested that puzzles not use DEBUG as a preprocessorSimon Tatham2005-06-04
* Colin Watson suggests that Alt-click (or Option-click) couldSimon Tatham2005-06-03
* Unique solubility in Mines means that you can massively increase theSimon Tatham2005-06-03
* Standalone compilation mode which turns mines.c into a littleSimon Tatham2005-06-02
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* min()/max() macros conflict with ones defined by Windows (or at least MinGW)Jacob Nevins2005-06-01
* Fix Richard's patch so that it's actually C :-/Simon Tatham2005-06-01
* Another highlighting patch from Richard Boulton: immediately flagSimon Tatham2005-06-01
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Arrange that random seeds are as harmonised as they can reasonablySimon Tatham2005-06-01
* I've proved that a grid dimension of 2 is capable of irretrievablySimon Tatham2005-06-01
* Gareth points out that the recess highlights around the outside ofSimon Tatham2005-06-01
* Patches from Richard B for Solo:Simon Tatham2005-06-01
* Chris Emerson observed the same status-bar flicker under GTK as ISimon Tatham2005-06-01
* Typo in click bounds checking.Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Bah, and remove the TODO item. As usual.Simon Tatham2005-05-31
* Now _this_ is what Undo ought to be doing in a Minesweeper clone.Simon Tatham2005-05-31
* Aha! It turns out, after a bit of failure-mode profiling, that whenSimon Tatham2005-05-31
* valgrind spotted this array underrun. I wonder if this might haveSimon Tatham2005-05-31
* Oops! A trivial typo in obfuscate_bitmap() made the obfuscationSimon Tatham2005-05-31
* `Solve' operation is relatively simple in Mines.Simon Tatham2005-05-31
* Apparently a number of Windows programs like to use ^Y as a keyboardSimon Tatham2005-05-31
* Document the mouse control method for Cube.Jacob Nevins2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Emma Garside suggested that it would be nice to have a differentSimon Tatham2005-05-31
* Improved the limited shuffle mechanism in Sixteen and Twiddle. TheySimon Tatham2005-05-31
* Fix a couple of robustness issues.Simon Tatham2005-05-31
* GTK misfires timers at inconvenient moments, sometimes causing a newSimon Tatham2005-05-31
* Chris's patch to stop Mines depending on char being signed.Simon Tatham2005-05-30
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* `Copy' operation for Mines.Simon Tatham2005-05-30
* Constrain mine count to be at most the largest number of mines weSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* D'oh, there's always one. Remove first-click stuff from the todo list.Simon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Neat idea from Gareth: if you put a % on the end of the mine countSimon Tatham2005-05-30
* Nit: "warning: extra tokens at end of #endif directive"Jacob Nevins2005-05-30
* Initial checkin of my Minesweeper clone, which uses a solver duringSimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add a limited-shuffle mode like that added to Sixteen and Twiddle in r5769,Jacob Nevins2005-05-28
* Add the ability to use the Rectangles solver for actually solvingSimon Tatham2005-05-28
* Add support for Jacob's new cursor-key modifier flags in the OS X frontend.Simon Tatham2005-05-26
* Sorted out the barriers/corners trouble left by r5844. No wonderSimon Tatham2005-05-26
* Since the split into random and descriptive IDs, the section on game seeds hasJacob Nevins2005-05-26
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26