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* Filling: validate length of auto-solve move stringsBen Harris2023-01-15
* Tweak Filling greys to better distinguish selected and completedChris Boyle2022-12-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Remove setting of indent-tabs-mode from filling.cBen Harris2022-11-10
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Filling grid gen: slightly randomise neighbour selection.Simon Tatham2021-03-29
* Filling: remove directional bias in grid generation.Simon Tatham2021-03-29
* Filling: fix assertion failure in 3x1 game generation.Simon Tatham2021-03-29
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* C89 build fixes.Simon Tatham2018-04-25
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Standardise character encoding of source tree on UTF-8.Simon Tatham2017-11-18
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Fix array overruns in the new Filling solver pass.Simon Tatham2015-10-21
* Enhance Filling's solver to handle large ghost regions.Simon Tatham2015-10-20
* Produce shorter Filling descriptions by run-length encoding 0s.Jonas Kölker2015-10-18
* Render Filling presets as 'WxH', not 'HxW'.Jonas Kölker2015-10-03
* Greatly improve and speed up the Filling instance generation.Jonas Kölker2015-10-03
* Greatly increase the speed of the Filling solver.Jonas Kölker2015-10-03
* Filling: enable keyboard-driven cursor dragging mode.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Fix a memory management bug in Filling: in some situations itsSimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Patch from Jonas Koelker to improve Filling's error highlighting: asSimon Tatham2012-05-14
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Fix incorrect uses of ctype.h (passing it uncast chars, or otherSimon Tatham2010-04-17
* Jonas Koelker points out that the backspace key didn't work in GTKSimon Tatham2009-12-20
* More defensive-coding fixes from James H.Simon Tatham2009-07-01
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Keyboard interface for Filling, from James H.Simon Tatham2009-01-14
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* UI change to Filling: allow multiple squares to be set at once.Jacob Nevins2008-02-10
* Updates and improvements from Jonas Koelker.Simon Tatham2007-05-20
* Bound edge thicknesses below so that they're always thicker than theSimon Tatham2007-03-01
* Fix some border drawing issues.Jacob Nevins2007-02-28
* General cleanups patch from James H:Simon Tatham2007-02-28
* This game requires the numpad.Simon Tatham2007-02-27
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* Hardwiring the grid line width to 1 is really bad for printing. UseSimon Tatham2007-02-25
* Don't create an undo-chain entry for a move with no effect.Simon Tatham2007-02-25
* New puzzle: `Filling', a Fillomino implementation by Jonas Koelker.Simon Tatham2007-02-25