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Author
Age
*
Last-ditch grid-size limit for Galaxies
Ben Harris
2023-01-15
*
New backend function: current_key_label()
Ben Harris
2022-12-09
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galaxies: Use the same code for handling all dropped arrows
Ben Harris
2022-12-07
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Galaxies: store game solution in the aux string.
Simon Tatham
2021-10-21
*
galaxieseditor: make 'copy to clipboard' give the game id.
Simon Tatham
2021-05-25
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Build a lot of conditioned-out test and helper programs.
Simon Tatham
2021-05-25
*
Galaxies: clean up draw/undraw code for dragged arrows.
Simon Tatham
2021-05-21
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Galaxies: avoid division by zero in draw_arrow().
Simon Tatham
2021-05-21
*
Galaxies: disallow placing an edge touching a dot.
Simon Tatham
2021-05-20
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Galaxies: fix assertion failure when adding out-of-bounds association.
Franklin Wei
2020-12-07
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Galaxies: prevent creation of empty undo-chain items.
Simon Tatham
2019-02-18
*
Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Make the code base clean under -Wwrite-strings.
Simon Tatham
2017-10-01
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
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Enforce more than one dot in Galaxies puzzles.
Chris Boyle
2015-09-26
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Handle replacing an existing arrow
Kevin Lyles
2015-05-11
*
Fix the extra arrow hanging around while moving the opposite existing arrow
Kevin Lyles
2015-05-11
*
Mark some arguments constant
Kevin Lyles
2015-05-11
*
Fix the issue with adding only one arrow when the other end was already white
Kevin Lyles
2015-05-11
*
Add/remove the opposite arrow when you let go
Kevin Lyles
2015-05-11
*
Draw the opposite arrow only while dragging
Kevin Lyles
2015-05-11
*
Moved all function declarations to the top of the file
Kevin Lyles
2015-05-11
*
Use the game_state and space typedefs
Kevin Lyles
2015-05-11
*
Always use ret instead of state in execute_move
Kevin Lyles
2015-05-11
*
Fixed a typo in a comment
Kevin Lyles
2015-05-11
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Swap a 'max' for a 'min', fixing an out-of-range colour component
Simon Tatham
2012-04-08
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Memory management and other fixes from James H.
Simon Tatham
2009-06-17
*
Keyboard cursor support in Galaxies, by James H.
Simon Tatham
2009-01-15
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
Revise the printing colour framework so that we can explicitly
Simon Tatham
2008-04-07
*
Kyle Brazell points out that the completion checker considers a
Simon Tatham
2007-03-23
*
My favourite kind of patch, from James H: one which decreases the
Simon Tatham
2007-03-03
*
Fix problems with arrow UI with non-square grid.
Jacob Nevins
2007-03-02
*
Silliness! Here's a somewhat hacky patch which builds an additional
Simon Tatham
2007-03-01
*
Cleanup patch from James H: disable the `s' key, which was only in
Simon Tatham
2007-03-01
*
Bound edge thicknesses below so that they're always thicker than the
Simon Tatham
2007-03-01
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