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* Backspace and Delete keys now function like Space in Solo.Simon Tatham2005-08-29
* There seems to be some odd behaviour when GTK is asked to draw anSimon Tatham2005-08-28
* Don't report an error when loading a saved game from the commandSimon Tatham2005-08-23
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* (GTK only so far) Allow the argument passed to a game binary to beSimon Tatham2005-07-24
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* Load and Save are now supported on all three desktop platforms, andSimon Tatham2005-06-30
* Actually implemented the serialise/deserialise functions inSimon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Fix GTK casts to restore correct compilation on GTK 2.0 after r6022.Simon Tatham2005-06-26
* Under Gtk 1.2 (at least on Debian woody), a config or preset change that wouldJacob Nevins2005-06-26
* Add debugging support.Jacob Nevins2005-06-25
* Introduce a front-end function to draw circles.Simon Tatham2005-06-23
* New front end functions to save and restore a region of the puzzleSimon Tatham2005-06-22
* GDK 2.6, in its doubtless infinite wisdom, has decided thatSimon Tatham2005-06-09
* Chris Emerson points out that gtk_window_resize() isn't in GTK 1.2.Simon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Colin Watson suggests that Alt-click (or Option-click) couldSimon Tatham2005-06-03
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* Chris Emerson observed the same status-bar flicker under GTK as ISimon Tatham2005-06-01
* Fix a couple of robustness issues.Simon Tatham2005-05-31
* GTK misfires timers at inconvenient moments, sometimes causing a newSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* I'm sick of `--generate' giving the same answers if you run it twiceSimon Tatham2005-05-23
* The GTK `--generate' option didn't validate the game parameters. ItSimon Tatham2005-05-23
* --version.Simon Tatham2005-05-18
* Move the colour configuration into midend.c so that it becomesSimon Tatham2005-05-18
* After much thought, I've decided that `Restart' on r is not aSimon Tatham2005-05-17
* Just for Gareth: a means of overriding individual game colourSimon Tatham2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Introduce a versioning mechanism, and an `About' box in all frontSimon Tatham2005-05-15
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* Pango-derived fonts seem to generally look better if I ask for themSimon Tatham2005-04-30
* Added a `--generate' command-line option in the GTK port of everySimon Tatham2005-04-29
* Fix inconsistent vertical centring of text in GTK (and update Solo'sSimon Tatham2005-04-27
* Patches for GTK 2. Puzzles already _built_ under GTK 2, but now itSimon Tatham2005-04-27
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
* Move the deactivate_timer() call from window_destroy() intoSimon Tatham2004-09-06
* Deactivate the timer when we destroy the puzzle window. Otherwise itSimon Tatham2004-09-01
* Failed to connect up the `destroy' signal in error_box(), causingSimon Tatham2004-07-30
* Now that we have string-encodable game parameters, let's support aSimon Tatham2004-05-20
* Oops - missed a bit in the GTK front end :-)Simon Tatham2004-05-11
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11