aboutsummaryrefslogtreecommitdiff
path: root/guess.c (follow)
Commit message (Expand)AuthorAge
* Remove various unused game functionsBen Harris2023-01-31
* Allow repeated "solve" operations in GuessBen Harris2023-01-19
* Guess: validate peg colours in decode_ui()Ben Harris2023-01-15
* Guess: Don't allow any moves once the game is solvedBen Harris2023-01-15
* Guess: Make 'H' key work properly with "Allow duplicates" offBen Harris2022-12-23
* guess: Remove an obsolete workaroundBen Harris2022-12-16
* New backend function: current_key_label()Ben Harris2022-12-09
* guess: Much more efficient keyboard interfaceBen Harris2022-12-07
* guess: Move the cursor to the first peg position after a guessBen Harris2022-12-07
* guess: Fix keyboard access to hold functionBen Harris2022-12-05
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Add hinting feature to Guess.Jonas Kölker2015-10-14
* Fix a misrendering in Guess.Jonas Kölker2015-10-03
* Fix a memory error in Guess cursor handling.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Increase by 1 in every direction the size of the blitter used to saveSimon Tatham2012-04-08
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from James H to fix some off-by-one errors in Guess's clickSimon Tatham2009-01-12
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Optionally label the colours in Guess with letters of the alphabet.Simon Tatham2006-11-23
* "Hold" function in Guess was completely broken.Jacob Nevins2006-03-03
* I've been pondering whether to do this for months: turn the ratherSimon Tatham2006-03-02
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Another fix from Chris: Guess's allow-blanks mode wasn't allowingSimon Tatham2005-07-18
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Some patches from James H:Simon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03