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lightup.c
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Author
Age
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Add comments suggesting some solver upgrades to Light Up (perhaps for
Simon Tatham
2012-01-23
*
The Light Up solver limits its recursion depth, so if it fails to find
Simon Tatham
2012-01-23
*
Fix default parameter assignment in Light Up when validating an
Simon Tatham
2012-01-23
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Fix warnings generated by gcc 4.6.0 about variables set but not
Simon Tatham
2011-05-04
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Minor bug fixes from James Harvey.
Simon Tatham
2009-12-17
*
Patches from Frode Austvik to modify the effects of the mouse
Simon Tatham
2009-12-17
*
Memory management and other fixes from James H.
Simon Tatham
2009-06-17
*
Patches from James H to add or improve arrow-key-driven cursors for
Simon Tatham
2009-01-08
*
Fix parenthesis problem in Light Up solver. Should fix Debian bug
Simon Tatham
2008-11-28
*
Patches from Lee Dowling to make Light Up and Net use the
Simon Tatham
2008-11-16
*
Patch from James H providing lots more paranoid casting. Also one
Simon Tatham
2008-09-13
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
Experimental UI tweak enabled by a hacky environment variable:
Simon Tatham
2007-07-31
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
*
Stop Light Up from eating system keypresses, which it was previously
Simon Tatham
2005-09-01
*
Optimiser placation.
Simon Tatham
2005-09-01
*
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Remove conditional definition of MAX_GRIDGEN_TRIES, for consistency
Simon Tatham
2005-08-07
*
New puzzle: `Light Up', by James H.
Simon Tatham
2005-08-04