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* grid.c: allocate face/edge/dot arrays incrementally.Simon Tatham2023-07-07
* Loopy / grid.c: support the new Spectre monotiling.Simon Tatham2023-06-16
* Loopy: fix redraw issue due to enlarged dots.Simon Tatham2023-05-07
* Loopy: slightly increase the size of dots.Simon Tatham2023-04-29
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Loopy: draw even faint lines using draw_thick_line.Simon Tatham2023-04-20
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Remove size parameter from dsf init and copy functions.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Consistently use snew_dsf to allocate dsfs.Simon Tatham2023-04-20
* Use a dedicated copy function to copy dsfs.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Loopy: widen clip rectangle for redrawing clues.Simon Tatham2023-03-28
* Loopy / grid.c: new grid type, 'Hats'.Simon Tatham2023-03-26
* New shared function, getenv_bool()Ben Harris2023-03-22
* Miscellaneous const fixesBen Harris2023-02-18
* Fix unused variable warnings from clang.Simon Tatham2023-02-18
* Loopy: free the grid description string if it's invalidBen Harris2023-02-13
* Don't leak grids in Loopy's validate_desc()Ben Harris2023-02-13
* Remove various unused game functionsBen Harris2023-01-31
* Loopy: Specify can_solve as true, rather than 1Ben Harris2023-01-31
* Limit maximum grid size in LoopyBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Loopy: adjust clip rectangle for new line thickness.Simon Tatham2022-10-28
* Loopy: make line thicknesses scale with the canvas.Simon Tatham2022-10-28
* New grid type: compass dodecagonalMichael Quevillon2021-04-22
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the edsf API.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* New grid type: the trihexagonal tiling, or 'kagome lattice'.Simon Tatham2017-11-18
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* Avoid macro-generating a trailing comma in an enum.Simon Tatham2017-09-24
* Fix infinite-loop bug in Loopy's autofollow feature.Simon Tatham2017-05-05
* Loopy: optional 'autofollow' UI feature.Simon Tatham2017-04-26
* Use the new hierarchical preset menu feature in Loopy.Simon Tatham2017-04-26
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Use symbolic enum values in the Loopy presets array.Simon Tatham2017-04-24
* New Loopy tiling: 'Great Great Dodecagonal'.Simon Tatham2017-04-24
* Account for disconnected paths in Loopy and Pearl error highlights.Simon Tatham2016-04-28
* Loopy: be friendlier to right-click-less playing style.Simon Tatham2016-02-24