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Author
Age
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Last-ditch maximum size limit for Map
Ben Harris
2023-01-15
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Map: add missing sresize in new_game_desc().
Simon Tatham
2021-12-11
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Map: stop storing pixel coordinates in game_ui.
Simon Tatham
2017-10-28
*
Make the code base clean under -Wwrite-strings.
Simon Tatham
2017-10-01
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Memory management and other fixes from James H.
Simon Tatham
2009-06-17
*
Keyboard control for Map, from James H.
Simon Tatham
2009-01-27
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
Revise the printing colour framework so that we can explicitly
Simon Tatham
2008-04-07
*
General cleanups patch from James H:
Simon Tatham
2007-02-28
*
Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2007-02-26
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Mike's changes to dsf.c alter the internal storage format of dsf
Simon Tatham
2006-11-01
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Cleanup: rename random_init() to random_new(), because it actually
Simon Tatham
2005-10-22
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
*
Various patches from Ben H: a fix for an outdated comment, a couple
Simon Tatham
2005-09-05
*
I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-05
*
Patches from James H. The usual stuff (memory leak fixes and 16-bit
Simon Tatham
2005-09-03
*
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
*
Ability to drag pencil marks around.
Simon Tatham
2005-08-31
*
Terribly cunning approach to making the pencil marks look nicer,
Simon Tatham
2005-08-31
*
Ahem; forgot about recursion. Recursive solving now shows its
Simon Tatham
2005-08-31
*
Now that Map has some seriously complex deductions, it's about time
Simon Tatham
2005-08-31
*
Forcing chains in Map give rise to a new `Hard' difficulty level.
Simon Tatham
2005-08-30
*
Typo in comment :-)
Simon Tatham
2005-08-29
*
Ahem. The region density at which things start to get hairy is 2/3
Simon Tatham
2005-08-29
*
Aesthetic improvements to the Map error indicators:
Simon Tatham
2005-08-29
*
Unreasonable mode for Map.
Simon Tatham
2005-08-28
*
Error highlighting in Map.
Simon Tatham
2005-08-28
*
`Solve' operation on an already solved map without an aux_info was
Simon Tatham
2005-08-22
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