aboutsummaryrefslogtreecommitdiff
path: root/map.c (follow)
Commit message (Expand)AuthorAge
* Remove various unused game functionsBen Harris2023-01-31
* Last-ditch maximum size limit for MapBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Map: add missing sresize in new_game_desc().Simon Tatham2021-12-11
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Map: stop storing pixel coordinates in game_ui.Simon Tatham2017-10-28
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Keyboard control for Map, from James H.Simon Tatham2009-01-27
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Revise the printing colour framework so that we can explicitlySimon Tatham2008-04-07
* General cleanups patch from James H:Simon Tatham2007-02-28
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham2006-11-01
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Various patches from Ben H: a fix for an outdated comment, a coupleSimon Tatham2005-09-05
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Patches from James H. The usual stuff (memory leak fixes and 16-bitSimon Tatham2005-09-03
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Ability to drag pencil marks around.Simon Tatham2005-08-31
* Terribly cunning approach to making the pencil marks look nicer,Simon Tatham2005-08-31
* Ahem; forgot about recursion. Recursive solving now shows itsSimon Tatham2005-08-31
* Now that Map has some seriously complex deductions, it's about timeSimon Tatham2005-08-31
* Forcing chains in Map give rise to a new `Hard' difficulty level.Simon Tatham2005-08-30
* Typo in comment :-)Simon Tatham2005-08-29
* Ahem. The region density at which things start to get hairy is 2/3Simon Tatham2005-08-29
* Aesthetic improvements to the Map error indicators:Simon Tatham2005-08-29
* Unreasonable mode for Map.Simon Tatham2005-08-28
* Error highlighting in Map.Simon Tatham2005-08-28
* `Solve' operation on an already solved map without an aux_info wasSimon Tatham2005-08-22