| Commit message (Expand) | Author | Age |
| * | Cleanup: relieve frontends of the duty to call | Simon Tatham | 2005-10-22 |
| * | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham | 2005-10-22 |
| * | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham | 2005-10-22 |
| * | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham | 2005-10-22 |
| * | Cleanup: rename random_init() to random_new(), because it actually | Simon Tatham | 2005-10-22 |
| * | I found a slightly odd-looking line of code in this file a few days | Simon Tatham | 2005-09-12 |
| * | Marginally greater robustness in the face of solve_game() failing to | Simon Tatham | 2005-09-11 |
| * | I've dithered a bit in the past about whether or not it's allowable | Simon Tatham | 2005-09-05 |
| * | Patch from Ton van Overbeek to fix a small memory leak in | Simon Tatham | 2005-09-04 |
| * | Another global environment-variable override across all games. This | Simon Tatham | 2005-09-04 |
| * | Native Windows printing support, using the infrastructure I put in | Simon Tatham | 2005-08-20 |
| * | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham | 2005-08-18 |
| * | Environment-based configuration wasn't sensibly usable in games with | Simon Tatham | 2005-08-04 |
| * | Solve animation (currently only in Untangle) was failing to set | Simon Tatham | 2005-07-22 |
| * | New puzzle: `Untangle', cloned (with the addition of random grid | Simon Tatham | 2005-07-16 |
| * | game_timing_state() now has access to the game_ui. This means that | Simon Tatham | 2005-07-10 |
| * | Change of policy on game_changed_state(). Originally, it was called | Simon Tatham | 2005-07-10 |
| * | Missing quit on error was leading to an assertion failure on some | Simon Tatham | 2005-07-06 |
| * | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins | 2005-07-05 |
| * | Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary | Simon Tatham | 2005-07-05 |
| * | Refactored the game_size() interface, which was getting really | Simon Tatham | 2005-07-05 |
| * | Allow game backends to use even special keystrokes such as N and Q; | Simon Tatham | 2005-07-03 |
| * | James Harvey points out that entering an invalid game ID can affect | Simon Tatham | 2005-07-01 |
| * | Preset names retrieved from the environment must be dupstr()ed. How | Simon Tatham | 2005-06-30 |
| * | General robustness patch from James Harvey: | Simon Tatham | 2005-06-30 |
| * | Add a cast whose absence was causing a (-Werror-exacerbated) compile | Simon Tatham | 2005-06-29 |
| * | Actually implemented the serialise/deserialise functions in | Simon Tatham | 2005-06-28 |
| * | More serialisation changes: the game_aux_info structure has now been | Simon Tatham | 2005-06-28 |
| * | Rogue diagnostic! | Simon Tatham | 2005-06-28 |
| * | Annoying special cases for Mines. | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham | 2005-06-01 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Apparently a number of Windows programs like to use ^Y as a keyboard | Simon Tatham | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | GTK misfires timers at inconvenient moments, sometimes causing a new | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham | 2005-05-30 |
| * | Avoid leading zeroes on internally generated random seeds, _just_ in | Simon Tatham | 2005-05-23 |
| * | Ensure that an old random seed isn't left around for the user to see when a | Jacob Nevins | 2005-05-21 |
| * | If you paste in a random seed with different ephemeral parameters | Simon Tatham | 2005-05-18 |
| * | It's a good idea to validate presets received from the environment. | Simon Tatham | 2005-05-18 |
| * | Move the colour configuration into midend.c so that it becomes | Simon Tatham | 2005-05-18 |
| * | After much thought, I've decided that `Restart' on r is not a | Simon Tatham | 2005-05-17 |
| * | `Restart' is now an undo-able action: it appends a move to the end | Simon Tatham | 2005-05-17 |