| Commit message (Expand) | Author | Age |
| * | Sanitising the mouse input data was a good idea, but my | Simon Tatham | 2005-01-25 |
| * | Include code in midend.c to sanitise streams of mouse events so that | Simon Tatham | 2005-01-25 |
| * | Rather than each game backend file exporting a whole load of | Simon Tatham | 2005-01-17 |
| * | Add a `jumble' key (`J') to Net, which scrambles the positions of all unlocked | Jacob Nevins | 2004-12-22 |
| * | After discussion with Simon, the game redraw functions are now passed a new | Jacob Nevins | 2004-08-16 |
| * | Now that we have string-encodable game parameters, let's support a | Simon Tatham | 2004-05-20 |
| * | Introduce routines in each game module to encode a set of game | Simon Tatham | 2004-05-19 |
| * | Don't rush move animation to a conclusion on a subsequent keypress | Simon Tatham | 2004-05-11 |
| * | Framework alteration: we now support a `game_ui' structure in | Simon Tatham | 2004-05-11 |
| * | The Windows RNG turns out to only give about 16 bits at a time. This | Simon Tatham | 2004-05-03 |
| * | Implement selection of game seeds, by reusing the config box | Simon Tatham | 2004-05-03 |
| * | Configuration dialog box, on the GTK front end only as yet. | Simon Tatham | 2004-05-01 |
| * | Added a status bar. | Simon Tatham | 2004-04-29 |
| * | Add a new game concept called a `flash'. This is a graphical effect | Simon Tatham | 2004-04-28 |
| * | Add a menu bar, in both Windows and GTK. In particular, game modules | Simon Tatham | 2004-04-28 |
| * | Implemented Cube, in a sufficiently general way that it also handles | Simon Tatham | 2004-04-27 |
| * | Further general development. Net is now playable, though | Simon Tatham | 2004-04-26 |
| * | General further development. Sketched out the mid-end, added more | Simon Tatham | 2004-04-25 |
| * | Initial checkin of a portable framework for writing small GUI puzzle | Simon Tatham | 2004-04-25 |