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midend.c
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Author
Age
*
Memory leak fix from Tiago Dionizio: whenever we free the midend's
Simon Tatham
2010-01-04
*
Jonas Koelker points out that the backspace key didn't work in GTK
Simon Tatham
2009-12-20
*
Memory management and other fixes from James H.
Simon Tatham
2009-06-17
*
Patch from James H to enable a single monolithic binary to be built
Simon Tatham
2009-01-06
*
Couple of solving-related mid-end tweaks. Firstly, when we generate
Simon Tatham
2008-11-16
*
Patch from James H providing lots more paranoid casting. Also one
Simon Tatham
2008-09-13
*
Patch from James H to centralise some generally useful cursor-
Simon Tatham
2008-09-13
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
New feature in midend.c which allows us to ask for the number of the
Simon Tatham
2008-04-08
*
Since we've changed the semantics of the `expand' argument to midend_size(),
Jacob Nevins
2007-03-03
*
Patch from Ben Hutchings to allow user-initiated tilesize changes to persist
Jacob Nevins
2007-03-03
*
New mechanism for automatic generation of the puzzle screenshots on
Simon Tatham
2006-12-26
*
Patch I've had lurking around for over a year and not remembered to
Simon Tatham
2006-11-20
*
Cleanup: relieve frontends of the duty to call
Simon Tatham
2005-10-22
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Cleanup: rename random_init() to random_new(), because it actually
Simon Tatham
2005-10-22
*
I found a slightly odd-looking line of code in this file a few days
Simon Tatham
2005-09-12
*
Marginally greater robustness in the face of solve_game() failing to
Simon Tatham
2005-09-11
*
I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-05
*
Patch from Ton van Overbeek to fix a small memory leak in
Simon Tatham
2005-09-04
*
Another global environment-variable override across all games. This
Simon Tatham
2005-09-04
*
Native Windows printing support, using the infrastructure I put in
Simon Tatham
2005-08-20
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Environment-based configuration wasn't sensibly usable in games with
Simon Tatham
2005-08-04
*
Solve animation (currently only in Untangle) was failing to set
Simon Tatham
2005-07-22
*
New puzzle: `Untangle', cloned (with the addition of random grid
Simon Tatham
2005-07-16
*
game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
*
Change of policy on game_changed_state(). Originally, it was called
Simon Tatham
2005-07-10
*
Missing quit on error was leading to an assertion failure on some
Simon Tatham
2005-07-06
*
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary
Simon Tatham
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
Allow game backends to use even special keystrokes such as N and Q;
Simon Tatham
2005-07-03
*
James Harvey points out that entering an invalid game ID can affect
Simon Tatham
2005-07-01
*
Preset names retrieved from the environment must be dupstr()ed. How
Simon Tatham
2005-06-30
*
General robustness patch from James Harvey:
Simon Tatham
2005-06-30
*
Add a cast whose absence was causing a (-Werror-exacerbated) compile
Simon Tatham
2005-06-29
*
Actually implemented the serialise/deserialise functions in
Simon Tatham
2005-06-28
*
More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
*
Rogue diagnostic!
Simon Tatham
2005-06-28
*
Annoying special cases for Mines.
Simon Tatham
2005-06-28
*
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-07
*
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-06
*
Miscellaneous fixes from James Harvey's PalmOS porting work:
Simon Tatham
2005-06-01
*
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
*
Apparently a number of Windows programs like to use ^Y as a keyboard
Simon Tatham
2005-05-31
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