| Commit message (Expand) | Author | Age |
| * | End victory flash on new game and restart game. | Jonas Kölker | 2015-10-14 |
| * | Reset midend animation counters on starting a new game. | Jonas Kölker | 2015-10-14 |
| * | Remove a redundant line of code. | Jonas Kölker | 2015-10-14 |
| * | Don't stop animations when restarting an already restarted game. | Jonas Kölker | 2015-10-14 |
| * | Stop animations on a new game, no matter how it is started. | Jonas Kölker | 2015-10-14 |
| * | Fix typo in undo key handling. | Jonas Kölker | 2015-10-03 |
| * | Change the policy for parsing underspecified params strings. | Simon Tatham | 2014-11-29 |
| * | Introduce some extra testing and benchmarking command-line options to | Simon Tatham | 2013-04-11 |
| * | Add a new midend function to reset the tile size to the puzzle's | Simon Tatham | 2013-04-07 |
| * | Don't forget to NULL out the new game id notification callback, or | Simon Tatham | 2013-04-06 |
| * | I've just realised that the JS puzzles' permalinks were not updating | Simon Tatham | 2013-04-05 |
| * | Introduce a mechanism by which calls to midend_supersede_game_desc() | Simon Tatham | 2013-03-31 |
| * | Add a midend function to return the current random seed, parallel to | Simon Tatham | 2013-03-30 |
| * | Revamp of the Windows command-line parsing and puzzle-loading code. | Simon Tatham | 2013-01-19 |
| * | Add a hacky environment variable that lets me arrange a soak-test of a | Simon Tatham | 2012-06-01 |
| * | Permit users to reconfigure the default setting for each puzzle using | Simon Tatham | 2012-04-10 |
| * | Allow --save to work with --soln, causing saved game files to be | Simon Tatham | 2011-12-28 |
| * | Changed my mind about midend_is_solved: I've now reprototyped it as | Simon Tatham | 2011-06-19 |
| * | Add a function to every game backend which indicates whether a game | Simon Tatham | 2011-04-02 |
| * | Add functions provided by the midend to tell a front end whether GUI | Simon Tatham | 2011-04-02 |
| * | Memory leak fix from Tiago Dionizio: whenever we free the midend's | Simon Tatham | 2010-01-04 |
| * | Jonas Koelker points out that the backspace key didn't work in GTK | Simon Tatham | 2009-12-20 |
| * | Memory management and other fixes from James H. | Simon Tatham | 2009-06-17 |
| * | Patch from James H to enable a single monolithic binary to be built | Simon Tatham | 2009-01-06 |
| * | Couple of solving-related mid-end tweaks. Firstly, when we generate | Simon Tatham | 2008-11-16 |
| * | Patch from James H providing lots more paranoid casting. Also one | Simon Tatham | 2008-09-13 |
| * | Patch from James H to centralise some generally useful cursor- | Simon Tatham | 2008-09-13 |
| * | New infrastructure feature. Games are now permitted to be | Simon Tatham | 2008-09-06 |
| * | New feature in midend.c which allows us to ask for the number of the | Simon Tatham | 2008-04-08 |
| * | Since we've changed the semantics of the `expand' argument to midend_size(), | Jacob Nevins | 2007-03-03 |
| * | Patch from Ben Hutchings to allow user-initiated tilesize changes to persist | Jacob Nevins | 2007-03-03 |
| * | New mechanism for automatic generation of the puzzle screenshots on | Simon Tatham | 2006-12-26 |
| * | Patch I've had lurking around for over a year and not remembered to | Simon Tatham | 2006-11-20 |
| * | Cleanup: relieve frontends of the duty to call | Simon Tatham | 2005-10-22 |
| * | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham | 2005-10-22 |
| * | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham | 2005-10-22 |
| * | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham | 2005-10-22 |
| * | Cleanup: rename random_init() to random_new(), because it actually | Simon Tatham | 2005-10-22 |
| * | I found a slightly odd-looking line of code in this file a few days | Simon Tatham | 2005-09-12 |
| * | Marginally greater robustness in the face of solve_game() failing to | Simon Tatham | 2005-09-11 |
| * | I've dithered a bit in the past about whether or not it's allowable | Simon Tatham | 2005-09-05 |
| * | Patch from Ton van Overbeek to fix a small memory leak in | Simon Tatham | 2005-09-04 |
| * | Another global environment-variable override across all games. This | Simon Tatham | 2005-09-04 |
| * | Native Windows printing support, using the infrastructure I put in | Simon Tatham | 2005-08-20 |
| * | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham | 2005-08-18 |
| * | Environment-based configuration wasn't sensibly usable in games with | Simon Tatham | 2005-08-04 |
| * | Solve animation (currently only in Untangle) was failing to set | Simon Tatham | 2005-07-22 |
| * | New puzzle: `Untangle', cloned (with the addition of random grid | Simon Tatham | 2005-07-16 |
| * | game_timing_state() now has access to the game_ui. This means that | Simon Tatham | 2005-07-10 |
| * | Change of policy on game_changed_state(). Originally, it was called | Simon Tatham | 2005-07-10 |