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* Fix display glitch in Jigsaw Solo's pencil-mode cursor.Simon Tatham2023-11-14
* Solo: use new move_cursor() featuresBen Harris2023-08-13
* Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham2023-08-13
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* Fix a few minor memory leaks.Simon Tatham2023-06-06
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Fix missing statics and #includes on variables.Simon Tatham2023-02-18
* Solo: cope with pencil marks when tilesize == 1Ben Harris2023-02-16
* Remove various unused game functionsBen Harris2023-01-31
* Correct credits informationAlexandra Lanes2023-01-08
* When filling in or blanking a square, don't generate null movesBen Harris2022-12-27
* Solo: Set max difficulty for small jigsaw puzzlesMichael Quevillon2022-12-17
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Solo: add a missing params constraint for X puzzles.Simon Tatham2018-04-08
* Fix false-positive completion detection in X Solo.Simon Tatham2018-03-25
* Solo: remove some overzealous assertions in the solver.Simon Tatham2017-10-28
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Fix completion checking in Killer Solo.Simon Tatham2016-10-28
* Solo, Undead: support 'm' to fill in all pencils.Simon Tatham2015-07-13
* Remove an inappropriate assertion in validation context.Simon Tatham2014-11-26
* Fix a decoding bug in Solo block-structure descriptions.Simon Tatham2014-11-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Don't fail an assertion when setting up the provided clues at theSimon Tatham2012-07-29
* Correct kdiff setting.Simon Tatham2012-02-02
* Don't try to run solver_killer_sums on a Killer cage with only oneSimon Tatham2012-02-02
* Fix a couple of typos in messages.Simon Tatham2012-02-02
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix mismatch between printf format strings and arguments in someSimon Tatham2011-04-11