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Author
Age
*
Fix some unused-variable warnings.
Simon Tatham
2023-06-16
*
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-06-11
*
Add preferences for existing UI style controls
Ben Harris
2023-05-30
*
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-23
*
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-21
*
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-08
*
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-06
*
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-04-04
*
Add an environment variable to control initial cursor visibility
Ben Harris
2023-03-22
*
Convert a lot of floating-point constants to single precision
Ben Harris
2023-02-19
*
Undead: be a bit more careful about sprintf buffer sizes
Ben Harris
2023-02-18
*
Undead: check the return value of sscanf() in execute_move()
Ben Harris
2023-02-13
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Adjust Undead upper grid-size limit to avoid overflow
Ben Harris
2023-01-15
*
Range-check normal moves in Undead
Ben Harris
2023-01-15
*
Undead: fix buffer overrun in "M" command
Ben Harris
2023-01-15
*
Undead: check for valid commands in execute_move()
Ben Harris
2023-01-15
*
When filling in or blanking a square, don't generate null moves
Ben Harris
2022-12-27
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Undead: remove an unused structure field.
Simon Tatham
2018-11-07
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
In Undead, mark clues as errors in a few more situations.
Jonas Kölker
2015-10-21
*
Solo, Undead: support 'm' to fill in all pencils.
Simon Tatham
2015-07-13
*
Fix redrawing of Undead 'done' clues after a resize.
Simon Tatham
2015-07-05
*
Undead: you can now mark clues as done
Kevin Lyles
2015-05-26
*
Reworked draw_path_hint
Kevin Lyles
2015-05-26
*
Factored out a portion of game_redraw
Kevin Lyles
2015-05-26
*
Position the monster counts more sensibly.
Simon Tatham
2014-01-07
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Apply some optimisation to Undead's get_unique() function, which was
Simon Tatham
2013-04-12
*
Undead was not ever actually draw_update()ing to the edges of its
Simon Tatham
2013-03-31
*
Fix entering pencil marks from the keyboard; the cursor is no longer removed
Jacob Nevins
2013-03-10
*
Make indentation consistent. (Somehow I forgot to do this before I
Simon Tatham
2012-09-10
*
Oops, forgot to initialise changed_ascii on all paths in r9657.
Simon Tatham
2012-09-09
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
New puzzle! Contributed by Steffen Bauer, an implementation of
Simon Tatham
2012-09-08