aboutsummaryrefslogtreecommitdiff
path: root/windows.c (follow)
Commit message (Expand)AuthorAge
...
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: relieve frontends of the duty to callSimon Tatham2005-10-22
* Patch from James H which initialises a couple of Windows API objectSimon Tatham2005-09-10
* Take the Windows taskbar into account when deciding on the maximumSimon Tatham2005-09-06
* Memory leak and type safety fixes from James H.Simon Tatham2005-08-25
* Over-enthusiastic assertion introduced in the printing revamp wasSimon Tatham2005-08-24
* Memory leak in the new printing stuff, plus a couple of commentSimon Tatham2005-08-22
* Native Windows printing support, using the infrastructure I put inSimon Tatham2005-08-20
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Cleanups from James H: a few missing statics, a precautionary castSimon Tatham2005-08-03
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* Load and Save are now supported on all three desktop platforms, andSimon Tatham2005-06-30
* The AngleArc() function that was being used to draw circles on Windows turnsJacob Nevins2005-06-25
* Change the preprocessor symbol `DEBUG' to `DEBUGGING', since theSimon Tatham2005-06-24
* Introduce a front-end function to draw circles.Simon Tatham2005-06-23
* This TODO comment should have been taken out in r5913 :-)Simon Tatham2005-06-22
* New front end functions to save and restore a region of the puzzleSimon Tatham2005-06-22
* Just noticed yesterday that initial window sizing is broken onSimon Tatham2005-06-18
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Colin Watson suggests that Alt-click (or Option-click) couldSimon Tatham2005-06-03
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Move IDM_ABOUT so that it doesn't overlap the presets space! Ahem.Simon Tatham2005-05-20
* After much thought, I've decided that `Restart' on r is not aSimon Tatham2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Introduce a versioning mechanism, and an `About' box in all frontSimon Tatham2005-05-15
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* Fix line endings when pasting on Windows.Simon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Oops; forgot to check in the copy-to-clipboard option for Windows.Simon Tatham2005-05-02
* Remove outdated comment :-)Simon Tatham2005-05-01
* I think Windows fonts look better in bold as well.Simon Tatham2005-05-01
* Simplify clip region handling under Windows, which also makes Solo'sSimon Tatham2005-04-23
* Oops. Just noticed that the Windows front end completely ignores theSimon Tatham2005-03-15
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
* Add grotty casts to prevent negative -> large positive conversion of cursorJacob Nevins2004-12-17
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Now that we have string-encodable game parameters, let's support aSimon Tatham2004-05-20
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* Forgot to initialise the font variables in the Windows frontend structure.Simon Tatham2004-05-04
* Forgot to set up the initial value of checkboxes.Simon Tatham2004-05-04
* GTK and Windows appear to handle timers very differently:Simon Tatham2004-05-03
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03
* Game configuration box for Windows, by constructing the dialog boxSimon Tatham2004-05-03
* Added a status bar.Simon Tatham2004-04-29
* Implemented text and clipping primitives in the frontend, and addedSimon Tatham2004-04-29