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Author
Age
*
Untangle: turn #define SHOW_CROSSINGS into a preference.
Simon Tatham
2023-11-14
*
Map: document explicitly that initial regions are immutable.
Simon Tatham
2023-11-14
*
Fix display glitch in Jigsaw Solo's pencil-mode cursor.
Simon Tatham
2023-11-14
*
Singles: fix error highlighting when grid is disconnected.
Simon Tatham
2023-10-24
*
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Inertia
Ben Harris
2023-09-17
*
Singles: prevent hangs at low puzzle sizes.
Simon Tatham
2023-08-27
*
Singles: fix spelling in a validate_params error.
Simon Tatham
2023-08-27
*
midend_request_keys: fix memory leak of a game_params.
Simon Tatham
2023-08-24
*
Update copyright dates at head of manual to match others
Ben Harris
2023-08-21
*
KaiOS: set show-labels=true in preferences for Guess
Ben Harris
2023-08-21
*
js: allow for multiple environment blocks in HTML
Ben Harris
2023-08-21
*
js: load preferences from HTML elements
Ben Harris
2023-08-21
*
js: prefer some puzzle size even if loading isn't complete
Ben Harris
2023-08-21
*
Remove a comment suggesting use of localStorage for prefs
Ben Harris
2023-08-21
*
Untangle: make snapping grid invariant under window resize
Ben Harris
2023-08-14
*
Flood: fix interpret_move() return value for CURSOR_SELECT2
Ben Harris
2023-08-14
*
Flood: correctly handle clicks that only hide cursor
Ben Harris
2023-08-14
*
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flood
Ben Harris
2023-08-14
*
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Unruly
Ben Harris
2023-08-13
*
Unruly: correctly handle clicks that only hide cursor
Ben Harris
2023-08-13
*
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Untangle
Ben Harris
2023-08-13
*
Add user preference for Singles' show_black_nums
Ben Harris
2023-08-13
*
Unruly: use new move_cursor() features
Ben Harris
2023-08-13
*
Unequal: use new move_cursor() features for normal movement
Ben Harris
2023-08-13
*
Twiddle: use move_cursor() for cursor movement
Ben Harris
2023-08-13
*
Towers: use new move_cursor() features
Ben Harris
2023-08-13
*
Tents: use new move_cursor() features
Ben Harris
2023-08-13
*
Solo: use new move_cursor() features
Ben Harris
2023-08-13
*
Slant: use new move_cursor() features
Ben Harris
2023-08-13
*
Singles: use new move_cursor() features
Ben Harris
2023-08-13
*
Signpost: use new move_cursor() features
Ben Harris
2023-08-13
*
Rectangles: use new move_cursor() features
Ben Harris
2023-08-13
*
Pattern: use new move_cursor() features
Ben Harris
2023-08-13
*
Palisade: use new move_cursor() features
Ben Harris
2023-08-13
*
Mosaic: use new move_cursor() features
Ben Harris
2023-08-13
*
Mosaic: remove some unused structure members
Ben Harris
2023-08-13
*
Mines: use new move_cursor() features
Ben Harris
2023-08-13
*
Magnets: use new move_cursor() features
Ben Harris
2023-08-13
*
Keen: use new move_cursor() features
Ben Harris
2023-08-13
*
Galaxies: use new move_cursor() features
Ben Harris
2023-08-13
*
Flip: use move_cursor() for cursor movement
Ben Harris
2023-08-13
*
Flood: use move_cursor() for cursor movement
Ben Harris
2023-08-13
*
Group: make keyboard play work again.
Simon Tatham
2023-08-13
*
Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.
Simon Tatham
2023-08-13
*
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Light Up
Ben Harris
2023-08-09
*
Light Up: use new move_cursor() features
Ben Harris
2023-08-09
*
Dominosa: use new move_cursor() features
Ben Harris
2023-08-09
*
Use move_cursor() for cursor movement in Same Game
Ben Harris
2023-08-09
*
Appropriately generate MOVE_NO_EFFECT from '\b' in Guess
Ben Harris
2023-08-09
*
Use move_cursor() for cursor movement in Guess
Ben Harris
2023-08-09
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