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bridges.c
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Author
Age
*
Add user preference for Bridges' "G" key (show_hints)
Ben Harris
2023-06-26
*
Bridges: remove a comment for a deleted line of code
Ben Harris
2023-06-26
*
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Bridges
Ben Harris
2023-06-11
*
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-06-11
*
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-23
*
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-21
*
Reorganise the dsf API into three kinds of dsf.
Simon Tatham
2023-04-20
*
Introduce a new dsf_equivalent() function.
Simon Tatham
2023-04-20
*
Remove size parameter from dsf init and copy functions.
Simon Tatham
2023-04-20
*
Declare all dsfs as a dedicated type name 'DSF'.
Simon Tatham
2023-04-20
*
Consistently use snew_dsf to allocate dsfs.
Simon Tatham
2023-04-20
*
Use a dedicated copy function to copy dsfs.
Simon Tatham
2023-04-20
*
Use a dedicated free function to free dsfs.
Simon Tatham
2023-04-20
*
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-08
*
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-06
*
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-04-04
*
Add an environment variable to control initial cursor visibility
Ben Harris
2023-03-22
*
Forbid game descriptions with joined islands in Bridges
Ben Harris
2023-02-10
*
Forbid impossible moves in Bridges
Ben Harris
2023-02-10
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Don't allow Bridges games with < 2 islands
Ben Harris
2023-01-28
*
Tighten Bridges' validate_desc()
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Bridges
Ben Harris
2023-01-15
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Bridges: Fix off-by-one in WITHIN()
Ben Hutchings
2022-07-31
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
Bridges: use the new findloop for loop detection.
Simon Tatham
2016-02-24
*
Allow unlocking an island despite moving slightly.
Chris Boyle
2015-11-28
*
Expand keyboard input options in Bridges, for faster entry.
Jonas Kölker
2015-10-18
*
Fix a typo in a Bridges error message.
Jonas Kölker
2015-10-18
*
Fix Bridges keyboard cursor vertical out-of-bounds error.
Jonas Kölker
2015-10-18
*
Fix error highlighting of closed subgraphs in Bridges.
Simon Tatham
2014-10-29
*
Fix antialiasing artifacts around edges of Bridges islands.
Simon Tatham
2014-10-07
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Remove the speed optimisation in the stage 3 solver which makes the
Simon Tatham
2012-06-01
*
Another uninitialised-variable fix, this one pointing out a real bug.
Simon Tatham
2012-06-01
*
Add pointless initialisations to placate a gcc warning.
Simon Tatham
2012-06-01
*
Write a comment outlining a design for a rewritten faster solver.
Simon Tatham
2012-05-31
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