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* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Remove a redundant and also erroneous memset.Simon Tatham2013-03-11
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Add comments suggesting some solver upgrades to Light Up (perhaps forSimon Tatham2012-01-23
* The Light Up solver limits its recursion depth, so if it fails to findSimon Tatham2012-01-23
* Fix default parameter assignment in Light Up when validating anSimon Tatham2012-01-23
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Minor bug fixes from James Harvey.Simon Tatham2009-12-17
* Patches from Frode Austvik to modify the effects of the mouseSimon Tatham2009-12-17
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Patches from James H to add or improve arrow-key-driven cursors forSimon Tatham2009-01-08
* Fix parenthesis problem in Light Up solver. Should fix Debian bugSimon Tatham2008-11-28
* Patches from Lee Dowling to make Light Up and Net use theSimon Tatham2008-11-16
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Experimental UI tweak enabled by a hacky environment variable:Simon Tatham2007-07-31
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Stop Light Up from eating system keypresses, which it was previouslySimon Tatham2005-09-01
* Optimiser placation.Simon Tatham2005-09-01
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Remove conditional definition of MAX_GRIDGEN_TRIES, for consistencySimon Tatham2005-08-07
* New puzzle: `Light Up', by James H.Simon Tatham2005-08-04