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Author
Age
*
move_cursor(): handle visible flag; return useful value
Ben Harris
2023-08-09
*
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-06-11
*
Add preferences for existing UI style controls
Ben Harris
2023-05-30
*
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-23
*
Move per-puzzle ad-hoc getenv preferences into game_ui.
Simon Tatham
2023-04-23
*
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-21
*
Reorganise the dsf API into three kinds of dsf.
Simon Tatham
2023-04-20
*
Declare all dsfs as a dedicated type name 'DSF'.
Simon Tatham
2023-04-20
*
Use a dedicated free function to free dsfs.
Simon Tatham
2023-04-20
*
Stop putting dsfs in existing scratch int arrays.
Simon Tatham
2023-04-20
*
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-08
*
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-06
*
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-04-04
*
Add an environment variable to control initial cursor visibility
Ben Harris
2023-03-22
*
Map: reduce maximum size
Ben Harris
2023-02-26
*
Fix missing statics and #includes on variables.
Simon Tatham
2023-02-18
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Last-ditch maximum size limit for Map
Ben Harris
2023-01-15
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Map: add missing sresize in new_game_desc().
Simon Tatham
2021-12-11
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Map: stop storing pixel coordinates in game_ui.
Simon Tatham
2017-10-28
*
Make the code base clean under -Wwrite-strings.
Simon Tatham
2017-10-01
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Memory management and other fixes from James H.
Simon Tatham
2009-06-17
*
Keyboard control for Map, from James H.
Simon Tatham
2009-01-27
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
Revise the printing colour framework so that we can explicitly
Simon Tatham
2008-04-07
*
General cleanups patch from James H:
Simon Tatham
2007-02-28
*
Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2007-02-26
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Mike's changes to dsf.c alter the internal storage format of dsf
Simon Tatham
2006-11-01
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Cleanup: rename random_init() to random_new(), because it actually
Simon Tatham
2005-10-22
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