| Commit message (Expand) | Author | Age |
| * | Refactored the game_size() interface, which was getting really | Simon Tatham | 2005-07-05 |
| * | Allow game backends to use even special keystrokes such as N and Q; | Simon Tatham | 2005-07-03 |
| * | James Harvey points out that entering an invalid game ID can affect | Simon Tatham | 2005-07-01 |
| * | Preset names retrieved from the environment must be dupstr()ed. How | Simon Tatham | 2005-06-30 |
| * | General robustness patch from James Harvey: | Simon Tatham | 2005-06-30 |
| * | Add a cast whose absence was causing a (-Werror-exacerbated) compile | Simon Tatham | 2005-06-29 |
| * | Actually implemented the serialise/deserialise functions in | Simon Tatham | 2005-06-28 |
| * | More serialisation changes: the game_aux_info structure has now been | Simon Tatham | 2005-06-28 |
| * | Rogue diagnostic! | Simon Tatham | 2005-06-28 |
| * | Annoying special cases for Mines. | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham | 2005-06-01 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Apparently a number of Windows programs like to use ^Y as a keyboard | Simon Tatham | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | GTK misfires timers at inconvenient moments, sometimes causing a new | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham | 2005-05-30 |
| * | Avoid leading zeroes on internally generated random seeds, _just_ in | Simon Tatham | 2005-05-23 |
| * | Ensure that an old random seed isn't left around for the user to see when a | Jacob Nevins | 2005-05-21 |
| * | If you paste in a random seed with different ephemeral parameters | Simon Tatham | 2005-05-18 |
| * | It's a good idea to validate presets received from the environment. | Simon Tatham | 2005-05-18 |
| * | Move the colour configuration into midend.c so that it becomes | Simon Tatham | 2005-05-18 |
| * | After much thought, I've decided that `Restart' on r is not a | Simon Tatham | 2005-05-17 |
| * | `Restart' is now an undo-able action: it appends a move to the end | Simon Tatham | 2005-05-17 |
| * | comment c'n'p error | Jacob Nevins | 2005-05-17 |
| * | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham | 2005-05-16 |
| * | Added an automatic `Solve' feature to most games. This is useful for | Simon Tatham | 2005-05-02 |
| * | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham | 2005-05-02 |
| * | Introduced a new function in every game which formats a game_state | Simon Tatham | 2005-05-01 |
| * | Sanitising the mouse input data was a good idea, but my | Simon Tatham | 2005-01-25 |
| * | Include code in midend.c to sanitise streams of mouse events so that | Simon Tatham | 2005-01-25 |
| * | Rather than each game backend file exporting a whole load of | Simon Tatham | 2005-01-17 |
| * | Add a `jumble' key (`J') to Net, which scrambles the positions of all unlocked | Jacob Nevins | 2004-12-22 |
| * | After discussion with Simon, the game redraw functions are now passed a new | Jacob Nevins | 2004-08-16 |
| * | Now that we have string-encodable game parameters, let's support a | Simon Tatham | 2004-05-20 |
| * | Introduce routines in each game module to encode a set of game | Simon Tatham | 2004-05-19 |
| * | Don't rush move animation to a conclusion on a subsequent keypress | Simon Tatham | 2004-05-11 |
| * | Framework alteration: we now support a `game_ui' structure in | Simon Tatham | 2004-05-11 |
| * | The Windows RNG turns out to only give about 16 bits at a time. This | Simon Tatham | 2004-05-03 |
| * | Implement selection of game seeds, by reusing the config box | Simon Tatham | 2004-05-03 |
| * | Configuration dialog box, on the GTK front end only as yet. | Simon Tatham | 2004-05-01 |
| * | Added a status bar. | Simon Tatham | 2004-04-29 |
| * | Add a new game concept called a `flash'. This is a graphical effect | Simon Tatham | 2004-04-28 |
| * | Add a menu bar, in both Windows and GTK. In particular, game modules | Simon Tatham | 2004-04-28 |