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* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Pattern: randomise rounding bias in generate().Simon Tatham2017-09-23
* Pattern: missing special case in the solver.Simon Tatham2017-09-23
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* New utility 'patternpicture', to build a Pattern from an xbm.Simon Tatham2015-12-12
* Pattern: add a system of immutable pre-filled grid squares.Simon Tatham2015-12-12
* Pattern: fix solver's handling of empty rows.Simon Tatham2015-12-12
* Pattern: make part of the game_state shared.Simon Tatham2015-12-12
* Pattern: color multiple squares with Ctrl- or Shift-cursor keys.Jonas Kölker2015-10-03
* Add game_text_format to Pattern.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Patch from Rogier Goossens to speed up the Pattern solver.Simon Tatham2013-04-12
* Pattern's display was broken for non-square puzzles, becauseSimon Tatham2013-01-09
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Error checking in Pattern, which was until now the only remaining gameSimon Tatham2012-04-06
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Add '-v' option to patternsolver, to make it show its working.Simon Tatham2010-04-02
* Patches from Frode Austvik to modify the effects of the mouseSimon Tatham2009-12-17
* More defensive-coding fixes from James H.Simon Tatham2009-07-01
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Keyboard control patch for Pattern, from James H.Simon Tatham2009-01-27
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* General cleanups patch from James H:Simon Tatham2007-02-28
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06