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* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Now that we have string-encodable game parameters, let's support aSimon Tatham2004-05-20
* Introduce routines in each game module to encode a set of gameSimon Tatham2004-05-19
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* dupstr() should take a const char *. In particular, this allowsSimon Tatham2004-05-04
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03
* Game configuration box for Windows, by constructing the dialog boxSimon Tatham2004-05-03
* `BOOLEAN' is a term already used by Win32. Bah. Change terminology.Simon Tatham2004-05-02
* Configuration dialog box, on the GTK front end only as yet.Simon Tatham2004-05-01
* Added a status bar.Simon Tatham2004-04-29
* Implemented text and clipping primitives in the frontend, and addedSimon Tatham2004-04-29
* Add a new game concept called a `flash'. This is a graphical effectSimon Tatham2004-04-28
* Have each game declare a name which is used for window titles etc.Simon Tatham2004-04-28
* Introduce diagonal movement keys on the numeric keypad, and use themSimon Tatham2004-04-28
* Add a menu bar, in both Windows and GTK. In particular, game modulesSimon Tatham2004-04-28
* Most of a Windows front end. Something's not _quite_ right in theSimon Tatham2004-04-27
* Implemented Cube, in a sufficiently general way that it also handlesSimon Tatham2004-04-27
* Further general development. Net is now playable, thoughSimon Tatham2004-04-26
* General further development. Sketched out the mid-end, added moreSimon Tatham2004-04-25
* Initial checkin of a portable framework for writing small GUI puzzleSimon Tatham2004-04-25