| Commit message (Expand) | Author | Age |
| ... | |
| * | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham | 2005-08-18 |
| * | New puzzle: `Slant', picked from the Japanese-language section of | Simon Tatham | 2005-08-02 |
| * | Various cleanups and clarifications to devel.but; some from Richard | Simon Tatham | 2005-08-01 |
| * | Another game from James H: `Black Box'. | Simon Tatham | 2005-07-17 |
| * | New puzzle: `Untangle', cloned (with the addition of random grid | Simon Tatham | 2005-07-16 |
| * | Introduce a `shuffle' utility function. | Simon Tatham | 2005-07-14 |
| * | game_timing_state() now has access to the game_ui. This means that | Simon Tatham | 2005-07-10 |
| * | Refactoring from James H: the highlight and lowlight colour setup | Simon Tatham | 2005-07-06 |
| * | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins | 2005-07-05 |
| * | Refactored the game_size() interface, which was getting really | Simon Tatham | 2005-07-05 |
| * | draw_polygon() and draw_circle() have always had a portability | Simon Tatham | 2005-07-03 |
| * | Actually implemented the serialise/deserialise functions in | Simon Tatham | 2005-06-28 |
| * | More serialisation changes: the game_aux_info structure has now been | Simon Tatham | 2005-06-28 |
| * | Another function pair required for serialisation; these ones save | Simon Tatham | 2005-06-28 |
| * | Annoying special cases for Mines. | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Change the preprocessor symbol `DEBUG' to `DEBUGGING', since the | Simon Tatham | 2005-06-24 |
| * | `Guess', a Mastermind clone from James Harvey. This checkin also | Simon Tatham | 2005-06-23 |
| * | Introduce a front-end function to draw circles. | Simon Tatham | 2005-06-23 |
| * | New front end functions to save and restore a region of the puzzle | Simon Tatham | 2005-06-22 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | Another James Harvey patch. This one introduces a new button code | Simon Tatham | 2005-06-07 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | min()/max() macros conflict with ones defined by Windows (or at least MinGW) | Jacob Nevins | 2005-06-01 |
| * | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham | 2005-06-01 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Move definition of PI into puzzles.h. If nothing else, the definition in cube.c | Jacob Nevins | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | GTK misfires timers at inconvenient moments, sometimes causing a new | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Initial checkin of my Minesweeper clone, which uses a solver during | Simon Tatham | 2005-05-30 |
| * | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham | 2005-05-30 |
| * | Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net. | Jacob Nevins | 2005-05-26 |
| * | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham | 2005-05-16 |
| * | Introduce a versioning mechanism, and an `About' box in all front | Simon Tatham | 2005-05-15 |
| * | I've had two complaints that Solo ought to recognise the numeric | Simon Tatham | 2005-05-12 |
| * | Added an automatic `Solve' feature to most games. This is useful for | Simon Tatham | 2005-05-02 |
| * | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham | 2005-05-02 |
| * | Introduced a new function in every game which formats a game_state | Simon Tatham | 2005-05-01 |
| * | I can never remember what that `TRUE' means in the game structure | Simon Tatham | 2005-05-01 |
| * | Initial checkin of `Solo', the number-placing puzzle popularised by | Simon Tatham | 2005-04-23 |
| * | Include code in midend.c to sanitise streams of mouse events so that | Simon Tatham | 2005-01-25 |
| * | The #definition of COMBINED was done very badly: it was a piece of | Simon Tatham | 2005-01-24 |
| * | Initial checkin of a Mac OS X port of puzzles, using Cocoa. All | Simon Tatham | 2005-01-22 |
| * | Arrange that we really _can_ compile all the puzzles into a single | Simon Tatham | 2005-01-22 |
| * | Rather than each game backend file exporting a whole load of | Simon Tatham | 2005-01-17 |
| * | Add a `jumble' key (`J') to Net, which scrambles the positions of all unlocked | Jacob Nevins | 2004-12-22 |