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Commit message (Expand)AuthorAge
* Correct credits informationAlexandra Lanes2023-01-08
* When filling in or blanking a square, don't generate null movesBen Harris2022-12-27
* Solo: Set max difficulty for small jigsaw puzzlesMichael Quevillon2022-12-17
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Solo: add a missing params constraint for X puzzles.Simon Tatham2018-04-08
* Fix false-positive completion detection in X Solo.Simon Tatham2018-03-25
* Solo: remove some overzealous assertions in the solver.Simon Tatham2017-10-28
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Fix completion checking in Killer Solo.Simon Tatham2016-10-28
* Solo, Undead: support 'm' to fill in all pencils.Simon Tatham2015-07-13
* Remove an inappropriate assertion in validation context.Simon Tatham2014-11-26
* Fix a decoding bug in Solo block-structure descriptions.Simon Tatham2014-11-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Don't fail an assertion when setting up the provided clues at theSimon Tatham2012-07-29
* Correct kdiff setting.Simon Tatham2012-02-02
* Don't try to run solver_killer_sums on a Killer cage with only oneSimon Tatham2012-02-02
* Fix a couple of typos in messages.Simon Tatham2012-02-02
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix mismatch between printf format strings and arguments in someSimon Tatham2011-04-11
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Jonas Koelker points out that the backspace key didn't work in GTKSimon Tatham2009-12-20
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Fix a misdesign I must have missed when I reviewed the Killer patch:Simon Tatham2009-04-30
* check_valid() wasn't checking that Killer cages contain at most oneSimon Tatham2009-04-29
* Patch from James H to provide 16-bit-int cleanliness in Killer Solo.Simon Tatham2009-03-02
* Fix cosmetic glitch in the interaction between Killer and JigsawSimon Tatham2009-02-24
* A substantial patch to Solo from Bernd Schmidt, adding support forSimon Tatham2009-02-22
* Keyboard control patch for Solo, from James H.Simon Tatham2009-01-19
* Patch from Chris Boyle to prevent Solo's inter-block dividing linesSimon Tatham2008-11-02
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Shamelessly pander to compilers whose data flow warning systemsSimon Tatham2008-04-14
* Having got Jigsaw mode generation working at reasonable speed, weSimon Tatham2008-04-08
* Improvements to filled-grid generation. Introduced a cunning ideaSimon Tatham2008-04-08
* Revise the printing colour framework so that we can explicitlySimon Tatham2008-04-07
* Pedantic tweaks to allow successful compilation on Windows. (gccSimon Tatham2008-04-07
* Substantial reworking of Solo so that it implements both Sudoku-XSimon Tatham2008-04-07
* Gary Wong observes that solo's decode_params() is overenthusiasticSimon Tatham2007-03-11