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* Add a new misc.c function needed by Slide's colour setup.Simon Tatham2007-05-07
* Since we've changed the semantics of the `expand' argument to midend_size(),Jacob Nevins2007-03-03
* Provide my old drag-based interface to Net as an ifdef-enabledSimon Tatham2007-02-27
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* New puzzle: `Filling', a Fillomino implementation by Jonas Koelker.Simon Tatham2007-02-25
* New mechanism for automatic generation of the puzzle screenshots onSimon Tatham2006-12-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike Pinna has done some major reworking of the Loopy solver, givingSimon Tatham2006-10-28
* Extra utility function.Simon Tatham2006-08-05
* Cleanup: relieve frontends of the duty to callSimon Tatham2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Native Windows printing support, using the infrastructure I put inSimon Tatham2005-08-20
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham2005-08-02
* Various cleanups and clarifications to devel.but; some from RichardSimon Tatham2005-08-01
* Another game from James H: `Black Box'.Simon Tatham2005-07-17
* New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham2005-07-16
* Introduce a `shuffle' utility function.Simon Tatham2005-07-14
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Refactoring from James H: the highlight and lowlight colour setupSimon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* Actually implemented the serialise/deserialise functions inSimon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Annoying special cases for Mines.Simon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Change the preprocessor symbol `DEBUG' to `DEBUGGING', since theSimon Tatham2005-06-24
* `Guess', a Mastermind clone from James Harvey. This checkin alsoSimon Tatham2005-06-23
* Introduce a front-end function to draw circles.Simon Tatham2005-06-23
* New front end functions to save and restore a region of the puzzleSimon Tatham2005-06-22
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Another James Harvey patch. This one introduces a new button codeSimon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* min()/max() macros conflict with ones defined by Windows (or at least MinGW)Jacob Nevins2005-06-01
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* GTK misfires timers at inconvenient moments, sometimes causing a newSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Initial checkin of my Minesweeper clone, which uses a solver duringSimon Tatham2005-05-30