| Commit message (Expand) | Author | Age |
| * | Add a new misc.c function needed by Slide's colour setup. | Simon Tatham | 2007-05-07 |
| * | Since we've changed the semantics of the `expand' argument to midend_size(), | Jacob Nevins | 2007-03-03 |
| * | Provide my old drag-based interface to Net as an ifdef-enabled | Simon Tatham | 2007-02-27 |
| * | Dariusz Olszewski's changes to support compiling for PocketPC. This | Simon Tatham | 2007-02-26 |
| * | New puzzle: `Filling', a Fillomino implementation by Jonas Koelker. | Simon Tatham | 2007-02-25 |
| * | New mechanism for automatic generation of the puzzle screenshots on | Simon Tatham | 2006-12-26 |
| * | HTML Help support for Puzzles, with the same kind of automatic | Simon Tatham | 2006-12-24 |
| * | Mike Pinna has done some major reworking of the Loopy solver, giving | Simon Tatham | 2006-10-28 |
| * | Extra utility function. | Simon Tatham | 2006-08-05 |
| * | Cleanup: relieve frontends of the duty to call | Simon Tatham | 2005-10-22 |
| * | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham | 2005-10-22 |
| * | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham | 2005-10-22 |
| * | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham | 2005-10-22 |
| * | Cleanup: rename random_init() to random_new(), because it actually | Simon Tatham | 2005-10-22 |
| * | James H has implemented a new `Tricky' difficulty level in Light Up: | Simon Tatham | 2005-09-01 |
| * | Native Windows printing support, using the infrastructure I put in | Simon Tatham | 2005-08-20 |
| * | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham | 2005-08-18 |
| * | New puzzle: `Slant', picked from the Japanese-language section of | Simon Tatham | 2005-08-02 |
| * | Various cleanups and clarifications to devel.but; some from Richard | Simon Tatham | 2005-08-01 |
| * | Another game from James H: `Black Box'. | Simon Tatham | 2005-07-17 |
| * | New puzzle: `Untangle', cloned (with the addition of random grid | Simon Tatham | 2005-07-16 |
| * | Introduce a `shuffle' utility function. | Simon Tatham | 2005-07-14 |
| * | game_timing_state() now has access to the game_ui. This means that | Simon Tatham | 2005-07-10 |
| * | Refactoring from James H: the highlight and lowlight colour setup | Simon Tatham | 2005-07-06 |
| * | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins | 2005-07-05 |
| * | Refactored the game_size() interface, which was getting really | Simon Tatham | 2005-07-05 |
| * | draw_polygon() and draw_circle() have always had a portability | Simon Tatham | 2005-07-03 |
| * | Actually implemented the serialise/deserialise functions in | Simon Tatham | 2005-06-28 |
| * | More serialisation changes: the game_aux_info structure has now been | Simon Tatham | 2005-06-28 |
| * | Another function pair required for serialisation; these ones save | Simon Tatham | 2005-06-28 |
| * | Annoying special cases for Mines. | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Change the preprocessor symbol `DEBUG' to `DEBUGGING', since the | Simon Tatham | 2005-06-24 |
| * | `Guess', a Mastermind clone from James Harvey. This checkin also | Simon Tatham | 2005-06-23 |
| * | Introduce a front-end function to draw circles. | Simon Tatham | 2005-06-23 |
| * | New front end functions to save and restore a region of the puzzle | Simon Tatham | 2005-06-22 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | Another James Harvey patch. This one introduces a new button code | Simon Tatham | 2005-06-07 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | min()/max() macros conflict with ones defined by Windows (or at least MinGW) | Jacob Nevins | 2005-06-01 |
| * | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham | 2005-06-01 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Move definition of PI into puzzles.h. If nothing else, the definition in cube.c | Jacob Nevins | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | GTK misfires timers at inconvenient moments, sometimes causing a new | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Initial checkin of my Minesweeper clone, which uses a solver during | Simon Tatham | 2005-05-30 |