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samegame.c
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Author
Age
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Patch from James H providing lots more paranoid casting. Also one
Simon Tatham
2008-09-13
*
Patch from James H to centralise some generally useful cursor-
Simon Tatham
2008-09-13
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Cleanups to completion flashes: all four of these games used to
Simon Tatham
2005-08-05
*
Patch from James H: tinker with the presets on SLOW_SYSTEMs.
Simon Tatham
2005-08-04
*
James H profiled the new Same Game grid generator and discovered it
Simon Tatham
2005-07-22
*
Until now, Same Game has been the only puzzle in this collection
Simon Tatham
2005-07-21
*
Quite a few instances of the Cardinal Error of Ctype were turned up
Simon Tatham
2005-07-17
*
game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
*
Change of policy on game_changed_state(). Originally, it was called
Simon Tatham
2005-07-10
*
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
draw_polygon() and draw_circle() have always had a portability
Simon Tatham
2005-07-03
*
General robustness patch from James Harvey:
Simon Tatham
2005-06-30
*
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
*
More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
*
Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-28
*
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
*
Redraw glitch: tiles marked black (at game-over time) were not
Simon Tatham
2005-06-19
*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
Patch from James Harvey to rearrange the Same Game colours.
Simon Tatham
2005-06-10
*
Remove debug output.
Jacob Nevins
2005-06-08
*
Add Windows help topic
Jacob Nevins
2005-06-07
*
James Harvey's patch to support keyboard control in Same Game.
Simon Tatham
2005-06-07
*
James Harvey has contributed an implementation of `Same Game', also
Simon Tatham
2005-06-07