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* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* cube.c: Prohibit unsolvable single row/column gameMichael Quevillon2018-09-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* More defensive-coding fixes from James H.Simon Tatham2009-07-01
* Lee Dowling points out that duplicating the entire grid dataSimon Tatham2009-02-05
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Cube's dup_game() function was missing a field. Oops.Simon Tatham2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* Silly (but harmless) typo.Simon Tatham2005-05-02