| Commit message (Expand) | Author | Age |
| * | Cube's dup_game() function was missing a field. Oops. | Simon Tatham | 2005-05-17 |
| * | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham | 2005-05-16 |
| * | I've had two complaints that Solo ought to recognise the numeric | Simon Tatham | 2005-05-12 |
| * | Silly (but harmless) typo. | Simon Tatham | 2005-05-02 |
| * | Added an automatic `Solve' feature to most games. This is useful for | Simon Tatham | 2005-05-02 |
| * | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham | 2005-05-02 |
| * | Introduced a new function in every game which formats a game_state | Simon Tatham | 2005-05-01 |
| * | I can never remember what that `TRUE' means in the game structure | Simon Tatham | 2005-05-01 |
| * | Arrange that we really _can_ compile all the puzzles into a single | Simon Tatham | 2005-01-22 |
| * | Rather than each game backend file exporting a whole load of | Simon Tatham | 2005-01-17 |
| * | Now we have the `dir' parameter, we should use it where it makes | Simon Tatham | 2004-08-17 |
| * | After discussion with Simon, the game redraw functions are now passed a new | Jacob Nevins | 2004-08-16 |
| * | Added a help file, mostly thanks to Jacob. | Simon Tatham | 2004-08-16 |
| * | Introduce routines in each game module to encode a set of game | Simon Tatham | 2004-05-19 |
| * | Framework alteration: we now support a `game_ui' structure in | Simon Tatham | 2004-05-11 |
| * | GTK and Windows appear to handle timers very differently: | Simon Tatham | 2004-05-03 |
| * | The Windows RNG turns out to only give about 16 bits at a time. This | Simon Tatham | 2004-05-03 |
| * | Implement selection of game seeds, by reusing the config box | Simon Tatham | 2004-05-03 |
| * | `BOOLEAN' is a term already used by Win32. Bah. Change terminology. | Simon Tatham | 2004-05-02 |
| * | Configuration dialog box, on the GTK front end only as yet. | Simon Tatham | 2004-05-01 |
| * | The cube was being drawn slightly differently on the top and left | Simon Tatham | 2004-05-01 |
| * | We were forgetting to count the final move. | Simon Tatham | 2004-04-30 |
| * | Incorrect placing of the polyhedron sometimes left it on a blue | Simon Tatham | 2004-04-30 |
| * | Added a status bar. | Simon Tatham | 2004-04-29 |
| * | Implemented text and clipping primitives in the frontend, and added | Simon Tatham | 2004-04-29 |
| * | Add a new game concept called a `flash'. This is a graphical effect | Simon Tatham | 2004-04-28 |
| * | Have each game declare a name which is used for window titles etc. | Simon Tatham | 2004-04-28 |
| * | Fix zillions of MSVC compiler warnings. Sigh. | Simon Tatham | 2004-04-28 |
| * | Introduce diagonal movement keys on the numeric keypad, and use them | Simon Tatham | 2004-04-28 |
| * | Add a menu bar, in both Windows and GTK. In particular, game modules | Simon Tatham | 2004-04-28 |
| * | Implemented Cube, in a sufficiently general way that it also handles | Simon Tatham | 2004-04-27 |
| * | Initial checkin of a portable framework for writing small GUI puzzle | Simon Tatham | 2004-04-25 |