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* Actually implemented the serialise/deserialise functions inSimon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Rogue diagnostic!Simon Tatham2005-06-28
* Annoying special cases for Mines.Simon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Apparently a number of Windows programs like to use ^Y as a keyboardSimon Tatham2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* GTK misfires timers at inconvenient moments, sometimes causing a newSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Avoid leading zeroes on internally generated random seeds, _just_ inSimon Tatham2005-05-23
* Ensure that an old random seed isn't left around for the user to see when aJacob Nevins2005-05-21
* If you paste in a random seed with different ephemeral parametersSimon Tatham2005-05-18
* It's a good idea to validate presets received from the environment.Simon Tatham2005-05-18
* Move the colour configuration into midend.c so that it becomesSimon Tatham2005-05-18
* After much thought, I've decided that `Restart' on r is not aSimon Tatham2005-05-17
* `Restart' is now an undo-able action: it appends a move to the endSimon Tatham2005-05-17
* comment c'n'p errorJacob Nevins2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* Sanitising the mouse input data was a good idea, but mySimon Tatham2005-01-25
* Include code in midend.c to sanitise streams of mouse events so thatSimon Tatham2005-01-25
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* Now that we have string-encodable game parameters, let's support aSimon Tatham2004-05-20
* Introduce routines in each game module to encode a set of gameSimon Tatham2004-05-19
* Don't rush move animation to a conclusion on a subsequent keypressSimon Tatham2004-05-11
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03
* Configuration dialog box, on the GTK front end only as yet.Simon Tatham2004-05-01
* Added a status bar.Simon Tatham2004-04-29
* Add a new game concept called a `flash'. This is a graphical effectSimon Tatham2004-04-28
* Add a menu bar, in both Windows and GTK. In particular, game modulesSimon Tatham2004-04-28
* Implemented Cube, in a sufficiently general way that it also handlesSimon Tatham2004-04-27
* Further general development. Net is now playable, thoughSimon Tatham2004-04-26
* General further development. Sketched out the mid-end, added moreSimon Tatham2004-04-25
* Initial checkin of a portable framework for writing small GUI puzzleSimon Tatham2004-04-25