index
:
puzzles
devel
master
rockbox
rockbox-devel
My sgt-puzzles tree
Franklin Wei
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
pattern.c
(
follow
)
Commit message (
Expand
)
Author
Age
*
Keyboard control patch for Pattern, from James H.
Simon Tatham
2009-01-27
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
General cleanups patch from James H:
Simon Tatham
2007-02-28
*
Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2007-02-26
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
*
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Quite a few instances of the Cardinal Error of Ctype were turned up
Simon Tatham
2005-07-17
*
game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
*
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary
Simon Tatham
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
draw_polygon() and draw_circle() have always had a portability
Simon Tatham
2005-07-03
*
General robustness patch from James Harvey:
Simon Tatham
2005-06-30
*
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
*
More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
*
Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-28
*
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-07
*
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-06
*
Miscellaneous fixes from James Harvey's PalmOS porting work:
Simon Tatham
2005-06-01
*
Patches from Richard B for Solo:
Simon Tatham
2005-06-01
*
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
*
Mouse-based interface for Cube: you left-click anywhere on the grid
Simon Tatham
2005-05-31
*
Added an `interactive' flag to new_game_desc(), which toggles Mines
Simon Tatham
2005-05-30
*
First cut at a game timer. Yet another backend function which
Simon Tatham
2005-05-30
*
Mines now follows the conventional approach of offering a completely
Simon Tatham
2005-05-30
*
Infrastructure change: game_anim_length and game_flash_length now
Simon Tatham
2005-05-30
*
Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
Jacob Nevins
2005-05-26
*
Standalone solvers were broken by my recent API changes.
Simon Tatham
2005-05-18
*
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-16
*
I've changed my mind. For the benefit of users with slower
Simon Tatham
2005-05-02
*
Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
*
Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-02
*
Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
*
I can never remember what that `TRUE' means in the game structure
Simon Tatham
2005-05-01
*
Pattern also contains an internal solver, so here's a command-line
Simon Tatham
2005-04-27
*
Stop the Pattern grid generation from generating an entire row or
Simon Tatham
2005-02-24
*
Fixes in grid generation for pedantic special cases when one or both
Simon Tatham
2005-02-24
*
The main grid outline in Pattern was asymmetric between the top/left
Simon Tatham
2005-01-24
*
Rather than each game backend file exporting a whole load of
Simon Tatham
2005-01-17
*
Bah; r4954 introduced an array overrun.
Simon Tatham
2004-12-08
*
Game completion detection was occasionally failing to spot a
Simon Tatham
2004-12-08
*
New puzzle: `pattern'.
Simon Tatham
2004-12-07