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* Improve const-correctness in printing API.Asher Gordon2019-12-30
* Add printing support for GTK.Asher Gordon2019-12-30
* findloop: alternative query function.Simon Tatham2019-04-13
* New utility routine: sort with a context parameter.Simon Tatham2019-04-05
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in misc.c functions.Simon Tatham2018-11-13
* Adopt C99 bool in the findloop API.Simon Tatham2018-11-13
* Adopt C99 bool in the edsf API.Simon Tatham2018-11-13
* Adopt C99 bool in the printing API.Simon Tatham2018-11-13
* Adopt C99 bool in the midend API.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a #include of <stdbool.h>.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Move fgetline out into misc.c.Simon Tatham2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Assorted char * -> const char * API changes.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Generate special fake keypresses from menu options.Simon Tatham2017-09-20
* Work around non-compliant sprintf().Franklin Wei2017-04-30
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* New centralised loop-finder, using Tarjan's algorithm.Simon Tatham2016-02-24
* Insert a manual reference in the default status bar text.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Add a new midend function to reset the tile size to the puzzle'sSimon Tatham2013-04-07
* I've just realised that the JS puzzles' permalinks were not updatingSimon Tatham2013-04-05
* Introduce a mechanism by which calls to midend_supersede_game_desc()Simon Tatham2013-03-31
* Add a midend function to return the current random seed, parallel toSimon Tatham2013-03-30
* Revamp of the Windows command-line parsing and puzzle-loading code.Simon Tatham2013-01-19
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* New puzzle! Or rather, new-ish, because this one has been lying aroundSimon Tatham2012-01-22
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Add functions provided by the midend to tell a front end whether GUISimon Tatham2011-04-02
* Patch from Mark Wooding to introduce a draw_thick_line() function inSimon Tatham2010-05-29
* Introduce, and implement as usefully as I can in all front ends, aSimon Tatham2009-12-27
* Keyboard control for Dominosa (patch largely due to James H, thoughSimon Tatham2009-12-22
* Patch from James H to abstract out of Dominosa the code whichSimon Tatham2009-03-02
* Introduce some infrastructure to permit games' print functions toSimon Tatham2009-02-22
* Patch from James H to add keyboard control in Sixteen and NetslideSimon Tatham2009-01-26
* Patch from James H to enable a single monolithic binary to be builtSimon Tatham2009-01-06
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* New feature in midend.c which allows us to ask for the number of theSimon Tatham2008-04-08
* Ahem. Apparently forgot to compile-test after that one last tinySimon Tatham2008-04-07
* Revise the printing colour framework so that we can explicitlySimon Tatham2008-04-07
* Substantial reworking of Solo so that it implements both Sudoku-XSimon Tatham2008-04-07
* 64-bit cleanliness: we were already carefully using a uint32 type inSimon Tatham2007-12-15