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* Use move_cursor() for cursor movement in Same GameBen Harris2023-08-09
* Same Game: level-triggered keyboard cursor hidingBen Harris2023-08-01
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Same GameBen Harris2023-07-31
* Same Game: don't hide keyboard cursor on unrecognised keysBen Harris2023-07-31
* Same Game: scale TILE_GAP with tilesizeBen Harris2023-07-31
* Same Game: more efficient tile_redrawBen Harris2023-07-30
* Use the standard game_mkhighlight in Same GameBen Harris2023-07-27
* Same Game: darken light colours to make keyboard cursor visibleBen Harris2023-07-27
* Fix some unused-variable warnings.Simon Tatham2023-06-16
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Convert a lot of floating-point constants to single precisionBen Harris2023-02-19
* Remove various unused game functionsBen Harris2023-01-31
* Same Game: reject moves with unexpected characters inBen Harris2023-01-15
* Last-ditch maximum size limit for Same GameBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Cleanups to completion flashes: all four of these games used toSimon Tatham2005-08-05
* Patch from James H: tinker with the presets on SLOW_SYSTEMs.Simon Tatham2005-08-04
* James H profiled the new Same Game grid generator and discovered itSimon Tatham2005-07-22
* Until now, Same Game has been the only puzzle in this collectionSimon Tatham2005-07-21
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17