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Author
Age
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Richard Earnshaw points out that if you enter an out-of-range number
Simon Tatham
2005-10-10
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
*
I am again gormless! When I overhauled Solo's grid generator in
Simon Tatham
2005-09-12
*
Someone points out that the Solo text formatter would be a lot
Simon Tatham
2005-09-02
*
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
*
Implemented a couple more reasoning modes for Extreme difficulty
Simon Tatham
2005-08-30
*
Backspace and Delete keys now function like Space in Solo.
Simon Tatham
2005-08-29
*
Brand new difficulty level in Solo. The other day Gareth and I
Simon Tatham
2005-08-24
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
I am COMPLETELY GORMLESS. The Solo grid generator, when eliminating
Simon Tatham
2005-08-04
*
Sanity-checking patch from Phil Bordelon: since Solo can't cope with
Simon Tatham
2005-07-16
*
Cleanups to Solo:
Simon Tatham
2005-07-14
*
game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
*
Move various printf()s after declarations.
Jacob Nevins
2005-07-06
*
Unify the two solvers in Solo. nsolve has now had recursion
Simon Tatham
2005-07-06
*
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary
Simon Tatham
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
draw_polygon() and draw_circle() have always had a portability
Simon Tatham
2005-07-03
*
General robustness patch from James Harvey:
Simon Tatham
2005-06-30
*
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
*
More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
*
Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-28
*
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
An email conversation with Chuck Fresno turned up several forms of
Simon Tatham
2005-06-17
*
James Harvey (again) points out an array underrun in the new
Simon Tatham
2005-06-07
*
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-07
*
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-06
*
Revamp pencil mark placement and sizing. Pencil marks are now sized
Simon Tatham
2005-06-04
*
Fix Richard's patch so that it's actually C :-/
Simon Tatham
2005-06-01
*
Another highlighting patch from Richard Boulton: immediately flag
Simon Tatham
2005-06-01
*
Miscellaneous fixes from James Harvey's PalmOS porting work:
Simon Tatham
2005-06-01
*
Patches from Richard B for Solo:
Simon Tatham
2005-06-01
*
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
*
Mouse-based interface for Cube: you left-click anywhere on the grid
Simon Tatham
2005-05-31
*
Added an `interactive' flag to new_game_desc(), which toggles Mines
Simon Tatham
2005-05-30
*
First cut at a game timer. Yet another backend function which
Simon Tatham
2005-05-30
*
Mines now follows the conventional approach of offering a completely
Simon Tatham
2005-05-30
*
Infrastructure change: game_anim_length and game_flash_length now
Simon Tatham
2005-05-30
*
Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
Jacob Nevins
2005-05-26
*
Support for `pencil marks' in Solo, by right-clicking and typing a
Simon Tatham
2005-05-25
*
Standalone solvers were broken by my recent API changes.
Simon Tatham
2005-05-18
*
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-16
*
I've had two complaints that Solo ought to recognise the numeric
Simon Tatham
2005-05-12
*
Add 3x3 Trivial to the presets list, and make it the default.
Simon Tatham
2005-05-07
*
Aha, here's a nice easy way to generate really hard puzzles. Added
Simon Tatham
2005-05-07
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