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*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
An email conversation with Chuck Fresno turned up several forms of
Simon Tatham
2005-06-17
*
James Harvey (again) points out an array underrun in the new
Simon Tatham
2005-06-07
*
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-07
*
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-06
*
Revamp pencil mark placement and sizing. Pencil marks are now sized
Simon Tatham
2005-06-04
*
Fix Richard's patch so that it's actually C :-/
Simon Tatham
2005-06-01
*
Another highlighting patch from Richard Boulton: immediately flag
Simon Tatham
2005-06-01
*
Miscellaneous fixes from James Harvey's PalmOS porting work:
Simon Tatham
2005-06-01
*
Patches from Richard B for Solo:
Simon Tatham
2005-06-01
*
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
*
Mouse-based interface for Cube: you left-click anywhere on the grid
Simon Tatham
2005-05-31
*
Added an `interactive' flag to new_game_desc(), which toggles Mines
Simon Tatham
2005-05-30
*
First cut at a game timer. Yet another backend function which
Simon Tatham
2005-05-30
*
Mines now follows the conventional approach of offering a completely
Simon Tatham
2005-05-30
*
Infrastructure change: game_anim_length and game_flash_length now
Simon Tatham
2005-05-30
*
Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
Jacob Nevins
2005-05-26
*
Support for `pencil marks' in Solo, by right-clicking and typing a
Simon Tatham
2005-05-25
*
Standalone solvers were broken by my recent API changes.
Simon Tatham
2005-05-18
*
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-16
*
I've had two complaints that Solo ought to recognise the numeric
Simon Tatham
2005-05-12
*
Add 3x3 Trivial to the presets list, and make it the default.
Simon Tatham
2005-05-07
*
Aha, here's a nice easy way to generate really hard puzzles. Added
Simon Tatham
2005-05-07
*
I've changed my mind. For the benefit of users with slower
Simon Tatham
2005-05-02
*
Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
*
Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-02
*
Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
*
I can never remember what that `TRUE' means in the game structure
Simon Tatham
2005-05-01
*
Correct block coordinate display when standalone solver shows its
Simon Tatham
2005-04-29
*
Fix inconsistent vertical centring of text in GTK (and update Solo's
Simon Tatham
2005-04-27
*
Command-line solver was dividing up non-square puzzles the wrong way
Simon Tatham
2005-04-27
*
The command-line solver's difficulty gradings now use the same
Simon Tatham
2005-04-26
*
Implement the remaining modes of reasoning in nsolve, and thus
Simon Tatham
2005-04-26
*
Fix trivial UI glitch involving clicking on the border outside the
Simon Tatham
2005-04-26
*
Remove some legacy debugging code which was breaking the MinGW
Simon Tatham
2005-04-25
*
Oops; _actually_ add the reasoning mode I mentioned in the last
Simon Tatham
2005-04-25
*
Various changes prompted by my boss taking an interest:
Simon Tatham
2005-04-25
*
Outstandingly cute mathematical transformation which allows me to
Simon Tatham
2005-04-24
*
Introduce configurable symmetry type in generated puzzles, and drop
Simon Tatham
2005-04-24
*
Visual C points out a couple of typos.
Simon Tatham
2005-04-23
*
Initial checkin of `Solo', the number-placing puzzle popularised by
Simon Tatham
2005-04-23
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