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* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* An email conversation with Chuck Fresno turned up several forms ofSimon Tatham2005-06-17
* James Harvey (again) points out an array underrun in the newSimon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Revamp pencil mark placement and sizing. Pencil marks are now sizedSimon Tatham2005-06-04
* Fix Richard's patch so that it's actually C :-/Simon Tatham2005-06-01
* Another highlighting patch from Richard Boulton: immediately flagSimon Tatham2005-06-01
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Patches from Richard B for Solo:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Support for `pencil marks' in Solo, by right-clicking and typing aSimon Tatham2005-05-25
* Standalone solvers were broken by my recent API changes.Simon Tatham2005-05-18
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* Add 3x3 Trivial to the presets list, and make it the default.Simon Tatham2005-05-07
* Aha, here's a nice easy way to generate really hard puzzles. AddedSimon Tatham2005-05-07
* I've changed my mind. For the benefit of users with slowerSimon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Correct block coordinate display when standalone solver shows itsSimon Tatham2005-04-29
* Fix inconsistent vertical centring of text in GTK (and update Solo'sSimon Tatham2005-04-27
* Command-line solver was dividing up non-square puzzles the wrong waySimon Tatham2005-04-27
* The command-line solver's difficulty gradings now use the sameSimon Tatham2005-04-26
* Implement the remaining modes of reasoning in nsolve, and thusSimon Tatham2005-04-26
* Fix trivial UI glitch involving clicking on the border outside theSimon Tatham2005-04-26
* Remove some legacy debugging code which was breaking the MinGWSimon Tatham2005-04-25
* Oops; _actually_ add the reasoning mode I mentioned in the lastSimon Tatham2005-04-25
* Various changes prompted by my boss taking an interest:Simon Tatham2005-04-25
* Outstandingly cute mathematical transformation which allows me toSimon Tatham2005-04-24
* Introduce configurable symmetry type in generated puzzles, and dropSimon Tatham2005-04-24
* Visual C points out a couple of typos.Simon Tatham2005-04-23
* Initial checkin of `Solo', the number-placing puzzle popularised bySimon Tatham2005-04-23