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* Revamp of the Windows command-line parsing and puzzle-loading code.Simon Tatham2013-01-19
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* New puzzle! Or rather, new-ish, because this one has been lying aroundSimon Tatham2012-01-22
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Add functions provided by the midend to tell a front end whether GUISimon Tatham2011-04-02
* Patch from Mark Wooding to introduce a draw_thick_line() function inSimon Tatham2010-05-29
* Introduce, and implement as usefully as I can in all front ends, aSimon Tatham2009-12-27
* Keyboard control for Dominosa (patch largely due to James H, thoughSimon Tatham2009-12-22
* Patch from James H to abstract out of Dominosa the code whichSimon Tatham2009-03-02
* Introduce some infrastructure to permit games' print functions toSimon Tatham2009-02-22
* Patch from James H to add keyboard control in Sixteen and NetslideSimon Tatham2009-01-26
* Patch from James H to enable a single monolithic binary to be builtSimon Tatham2009-01-06
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* New feature in midend.c which allows us to ask for the number of theSimon Tatham2008-04-08
* Ahem. Apparently forgot to compile-test after that one last tinySimon Tatham2008-04-07
* Revise the printing colour framework so that we can explicitlySimon Tatham2008-04-07
* Substantial reworking of Solo so that it implements both Sudoku-XSimon Tatham2008-04-07
* 64-bit cleanliness: we were already carefully using a uint32 type inSimon Tatham2007-12-15
* Add a new misc.c function needed by Slide's colour setup.Simon Tatham2007-05-07
* Since we've changed the semantics of the `expand' argument to midend_size(),Jacob Nevins2007-03-03
* Provide my old drag-based interface to Net as an ifdef-enabledSimon Tatham2007-02-27
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* New puzzle: `Filling', a Fillomino implementation by Jonas Koelker.Simon Tatham2007-02-25
* New mechanism for automatic generation of the puzzle screenshots onSimon Tatham2006-12-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mike Pinna has done some major reworking of the Loopy solver, givingSimon Tatham2006-10-28
* Extra utility function.Simon Tatham2006-08-05
* Cleanup: relieve frontends of the duty to callSimon Tatham2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Native Windows printing support, using the infrastructure I put inSimon Tatham2005-08-20
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham2005-08-02
* Various cleanups and clarifications to devel.but; some from RichardSimon Tatham2005-08-01
* Another game from James H: `Black Box'.Simon Tatham2005-07-17
* New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham2005-07-16
* Introduce a `shuffle' utility function.Simon Tatham2005-07-14
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Refactoring from James H: the highlight and lowlight colour setupSimon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* Actually implemented the serialise/deserialise functions inSimon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28