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* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Introduce a versioning mechanism, and an `About' box in all frontSimon Tatham2005-05-15
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Initial checkin of `Solo', the number-placing puzzle popularised bySimon Tatham2005-04-23
* Include code in midend.c to sanitise streams of mouse events so thatSimon Tatham2005-01-25
* The #definition of COMBINED was done very badly: it was a piece ofSimon Tatham2005-01-24
* Initial checkin of a Mac OS X port of puzzles, using Cocoa. AllSimon Tatham2005-01-22
* Arrange that we really _can_ compile all the puzzles into a singleSimon Tatham2005-01-22
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Now that we have string-encodable game parameters, let's support aSimon Tatham2004-05-20
* Introduce routines in each game module to encode a set of gameSimon Tatham2004-05-19
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* dupstr() should take a const char *. In particular, this allowsSimon Tatham2004-05-04
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03
* Game configuration box for Windows, by constructing the dialog boxSimon Tatham2004-05-03
* `BOOLEAN' is a term already used by Win32. Bah. Change terminology.Simon Tatham2004-05-02
* Configuration dialog box, on the GTK front end only as yet.Simon Tatham2004-05-01
* Added a status bar.Simon Tatham2004-04-29
* Implemented text and clipping primitives in the frontend, and addedSimon Tatham2004-04-29
* Add a new game concept called a `flash'. This is a graphical effectSimon Tatham2004-04-28
* Have each game declare a name which is used for window titles etc.Simon Tatham2004-04-28
* Introduce diagonal movement keys on the numeric keypad, and use themSimon Tatham2004-04-28
* Add a menu bar, in both Windows and GTK. In particular, game modulesSimon Tatham2004-04-28
* Most of a Windows front end. Something's not _quite_ right in theSimon Tatham2004-04-27
* Implemented Cube, in a sufficiently general way that it also handlesSimon Tatham2004-04-27
* Further general development. Net is now playable, thoughSimon Tatham2004-04-26
* General further development. Sketched out the mid-end, added moreSimon Tatham2004-04-25
* Initial checkin of a portable framework for writing small GUI puzzleSimon Tatham2004-04-25