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* New puzzle: `Map'. Vaguely original, for a change.Simon Tatham2005-08-13
* Document hard mode in Slant, and also fix an obvious memorySimon Tatham2005-08-06
* New puzzle: `Light Up', by James H.Simon Tatham2005-08-04
* New puzzle: `Slant', picked from the Japanese-language section ofSimon Tatham2005-08-02
* New end-game approach to Black Box. Instead of revealing the ballSimon Tatham2005-07-31
* Until now, Same Game has been the only puzzle in this collectionSimon Tatham2005-07-21
* Sync with websiteJacob Nevins2005-07-20
* Some attempt to explain Dominosa for those unfamiliar with dominos. (Not sureJacob Nevins2005-07-19
* Black Box: fix "reveal" button location, explain what's meant by theJacob Nevins2005-07-17
* Use \q{} and \by in Black Box docs.Jacob Nevins2005-07-17
* Another game from James H: `Black Box'.Simon Tatham2005-07-17
* New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham2005-07-16
* New puzzle: Dominosa.Simon Tatham2005-07-14
* Some patches from James H:Simon Tatham2005-07-06
* It's been a new year for a while now.Jacob Nevins2005-07-05
* Clarify that diagonal moves are not permitted in Pegs.Jacob Nevins2005-07-04
* Documentation for Pegs.Simon Tatham2005-07-04
* Document keyboard controls for FlipJacob Nevins2005-07-04
* Load and Save are now supported on all three desktop platforms, andSimon Tatham2005-06-30
* Make peg removal accessible from the keyboard.Jacob Nevins2005-06-28
* Further additions to the Guess docs.Jacob Nevins2005-06-25
* Make the `hold marker' in Guess accessible from the keyboard (`H' key, for wantJacob Nevins2005-06-23
* Factual and other corrections/additions to the Guess docs.Jacob Nevins2005-06-23
* Credit James Harvey.Simon Tatham2005-06-23
* James Harvey's extensions to Guess: a couple of extra game settingsSimon Tatham2005-06-23
* I've decided I didn't like the asymmetry of putting the solutionSimon Tatham2005-06-18
* Correct rogue chapter into a subheading.Simon Tatham2005-06-17
* Solver for Flip.Simon Tatham2005-06-17
* Another new puzzle! This one isn't particularly deep or complexSimon Tatham2005-06-17
* Tweaks and more complete documentation for Same Game.Jacob Nevins2005-06-07
* James Harvey has contributed an implementation of `Same Game', alsoSimon Tatham2005-06-07
* Now _this_ is what Undo ought to be doing in a Minesweeper clone.Simon Tatham2005-05-31
* Document the mouse control method for Cube.Jacob Nevins2005-05-31
* Neat idea from Gareth: if you put a % on the end of the mine countSimon Tatham2005-05-30
* Initial checkin of my Minesweeper clone, which uses a solver duringSimon Tatham2005-05-30
* Add a limited-shuffle mode like that added to Sixteen and Twiddle in r5769,Jacob Nevins2005-05-28
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Support for `pencil marks' in Solo, by right-clicking and typing aSimon Tatham2005-05-25
* Mention NetWalk and update commentJacob Nevins2005-05-24
* Cleanups:Simon Tatham2005-05-21
* Solution uniqueness for Net. Can be disabled on request (but isSimon Tatham2005-05-21
* Cunning way to ensure unique solutions in generated RectanglesSimon Tatham2005-05-19
* Update doc for recent changes in Restart behaviour.Jacob Nevins2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* The two Rubik-like puzzles, Sixteen and Twiddle, now support anSimon Tatham2005-05-11
* Aha, here's a nice easy way to generate really hard puzzles. AddedSimon Tatham2005-05-07
* markup typoJacob Nevins2005-05-04
* Forgot to mention that you can undo a Solve operation.Simon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* The addition of a `Copy' menu item on OS X was really beginning toSimon Tatham2005-05-01