aboutsummaryrefslogtreecommitdiff
path: root/solo.c (follow)
Commit message (Expand)AuthorAge
* Implemented a couple more reasoning modes for Extreme difficultySimon Tatham2005-08-30
* Backspace and Delete keys now function like Space in Solo.Simon Tatham2005-08-29
* Brand new difficulty level in Solo. The other day Gareth and ISimon Tatham2005-08-24
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* I am COMPLETELY GORMLESS. The Solo grid generator, when eliminatingSimon Tatham2005-08-04
* Sanity-checking patch from Phil Bordelon: since Solo can't cope withSimon Tatham2005-07-16
* Cleanups to Solo:Simon Tatham2005-07-14
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Move various printf()s after declarations.Jacob Nevins2005-07-06
* Unify the two solvers in Solo. nsolve has now had recursionSimon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* An email conversation with Chuck Fresno turned up several forms ofSimon Tatham2005-06-17
* James Harvey (again) points out an array underrun in the newSimon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Revamp pencil mark placement and sizing. Pencil marks are now sizedSimon Tatham2005-06-04
* Fix Richard's patch so that it's actually C :-/Simon Tatham2005-06-01
* Another highlighting patch from Richard Boulton: immediately flagSimon Tatham2005-06-01
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Patches from Richard B for Solo:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Support for `pencil marks' in Solo, by right-clicking and typing aSimon Tatham2005-05-25
* Standalone solvers were broken by my recent API changes.Simon Tatham2005-05-18
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* Add 3x3 Trivial to the presets list, and make it the default.Simon Tatham2005-05-07
* Aha, here's a nice easy way to generate really hard puzzles. AddedSimon Tatham2005-05-07
* I've changed my mind. For the benefit of users with slowerSimon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Correct block coordinate display when standalone solver shows itsSimon Tatham2005-04-29
* Fix inconsistent vertical centring of text in GTK (and update Solo'sSimon Tatham2005-04-27
* Command-line solver was dividing up non-square puzzles the wrong waySimon Tatham2005-04-27