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* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Cube's dup_game() function was missing a field. Oops.Simon Tatham2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* Silly (but harmless) typo.Simon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Arrange that we really _can_ compile all the puzzles into a singleSimon Tatham2005-01-22
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Now we have the `dir' parameter, we should use it where it makesSimon Tatham2004-08-17
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Introduce routines in each game module to encode a set of gameSimon Tatham2004-05-19
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* GTK and Windows appear to handle timers very differently:Simon Tatham2004-05-03
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03
* `BOOLEAN' is a term already used by Win32. Bah. Change terminology.Simon Tatham2004-05-02
* Configuration dialog box, on the GTK front end only as yet.Simon Tatham2004-05-01
* The cube was being drawn slightly differently on the top and leftSimon Tatham2004-05-01
* We were forgetting to count the final move.Simon Tatham2004-04-30
* Incorrect placing of the polyhedron sometimes left it on a blueSimon Tatham2004-04-30
* Added a status bar.Simon Tatham2004-04-29
* Implemented text and clipping primitives in the frontend, and addedSimon Tatham2004-04-29
* Add a new game concept called a `flash'. This is a graphical effectSimon Tatham2004-04-28
* Have each game declare a name which is used for window titles etc.Simon Tatham2004-04-28
* Fix zillions of MSVC compiler warnings. Sigh.Simon Tatham2004-04-28